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Messages - Reck
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1
« on: September 25, 2015, 06:28:33 pm »
Heya,
Green texture is a texture missing/problem, open your .m2 /w 010 editor and load the M2 template, check the texture path inside and look which you havent then add the texture you havent to your patch and it should work correctly  Ah  I just used the WoD to Wotlk converter, so I didn't check for a texture path  Thanks mate  edit: Yup, it worked perfectly!  Thanks again mate!
2
« on: September 25, 2015, 04:56:42 pm »
I've gone into porting stuff from more recent versions of WoW, to wrath of the lich king, while it's been a success with the models themselves, it has not been with the particles.  The particles are merely green squares. I've only been modifying ItemDisplayInfo.dbc to include the models, is there another dbc file I must edit for the particles?
3
« on: June 26, 2014, 01:56:16 am »
I somehow solved the issue, I have absolutely NO idea how I did it though.
4
« on: June 25, 2014, 10:06:18 pm »
I added a custom class to my interface, and it isn't appearing for some reason. If my MAX_CLASSES_PER_RACE is 10, it shows the blp with all the icons, but if it's above 10, it doesn't show anything. I added
["ANGEL"] = {0.49609375, 0.7421875, 0.5, 0.75},
to CLASS_ICON_TCOORDS, and I also added an 11th button in CharacterCreate.xml.
5
« on: June 24, 2014, 08:01:09 pm »
I guess that's what happend here
6
« on: June 23, 2014, 09:12:31 pm »
I'm trying to add a new class to my server, but whenever I change "MAX_CLASSES_PER_RACE = 10" to "MAX_CLASSES_PER_RACE = 11", the client crashes when I click on the "Create New Character" button from the character selection screen. This is the error:  And this is the CharacterCreate.lua file: http://pastebin.com/XTHjWPdZ
7
« on: June 23, 2014, 09:05:15 pm »
One of the dbc files were sort of corrupt. I made a completely new one, and it worked fine.
8
« on: June 21, 2014, 03:08:29 pm »
Considering it's working perfectly fine, should it not too work on my own core?
9
« on: June 21, 2014, 06:56:18 am »
I've already checked them, and I see nothing wrong.
10
« on: June 20, 2014, 05:58:44 pm »
Yes, the exact same creature dbc files are in the server's dbc folder, as the ones in the patch.
11
« on: June 20, 2014, 04:59:56 pm »
Yea, sorry, I haven't "filed" a support thread/ticket for a long time.
Anyway, yes, I've done all those things, I'm positive that it's done correct, as I've looked at some pre-existing DBC files, and added them to my own as they were in those. And those dbc files were working just fine, and I am successfully able to morph into the creature.
12
« on: June 20, 2014, 02:22:30 am »
Hi. I've recently added a new creature model to my patch, database & dbc files. However, when I attempt to spawn it, it just comes up with the syntax.
I've ran
INSERT INTO `creature_model_info` VALUES ('37138', '1', '1.5', '0', '0');
through the database, and it still doesn't work.
13
« on: June 09, 2014, 07:43:19 pm »
Hi. I'm trying to make a patch with MoP items, and I've gotten everything in it, except for one file. A DBC file, and I'm not sure which one it is. I've checked several other patches from repacks & servers, and they all have a dbc that I don't. (I don't have the full listfile for them, so I can't see the name of the dbc file.). I currently have Item.dbc & ItemDisplayInfo.dbc
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