This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [C++] [QUESTION] Model collision scale  (Read 933 times)

Daweo

  • Registred Member
  • Race Changer
  • *****
  • Posts: 39
    • View Profile
[C++] [QUESTION] Model collision scale
« on: March 26, 2014, 10:22:04 pm »
Hello everyone..

Is there any way to set character collision scale? Better explanation will be in an example.

Here is the example:
At first, I have some hole in the wall. My character (for example Tauren) cant go through. Then I use spell or script which change my character model (Native model) and scale into something small (for example Rat). But I still cant go throgh.

So, Can I change collision "mask" of previous model?

(By the way, Other character models like dwarf or undead, can go through.)

If somebody know, please help me....

And sorry for my english...
Daweo
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [C++] [QUESTION] Model collision scale
« Reply #1 on: April 21, 2014, 04:59:24 am »
i dont think there is any "server side" way how to solve it
Collisions are in models
ofc with tauren morphed to rat u srsrly never go throuh :D
his bounding box / collision box (for most of tiem those two have same range) is by Race&Gener (by model)
but maily .. by model you have loaded by server .. when you are playing as tauren your collision (even morphed to rat) is permanent

idc there are soem hacks that can change your collision box and write it in loaded memory of WoW so your tauren will break through

thats all i can tell you ..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Daweo

  • Registred Member
  • Race Changer
  • *****
  • Posts: 39
    • View Profile
Re: [C++] [QUESTION] Model collision scale
« Reply #2 on: April 21, 2014, 04:54:28 pm »
Thank You very much... :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »