That's not entirely true. Well as far as saying that transports on predetermined routes is the only option for him, that's not true. It's not. There is a way to accomplish what he wants.
Is it possible to make a usual vehicle npc, which, when stopped, would spawn an object (of the same model, but with collision) over itself, and then, when I mount it and start moving, it would despawn the object?
Quote from: "stoneharry"You can implement it for creatures because you can code them to think there is a barrier there (this is how creatures spreading out is implemented)That sounds interesting. Can you move the creature around and keep the collision object stick with it? And what do you mean by creatures spreading out?
You can implement it for creatures because you can code them to think there is a barrier there (this is how creatures spreading out is implemented)
Quote from: "kojak488"There is a way to accomplish what he wants.You are the king of intriguing! Jokes aside, what is it?
There is a way to accomplish what he wants.
Well this is just bullshit. Post something useful or don't post at all.
to spawn and remove on start/stop
Quote from: "stoneharry" to spawn and remove on start/stopYeah, thats what I meant. I can imagine how to make it spawn an object (a spell, or a smart script maybe), but how will it remove it? Each time the guid is gonna be different, and its not guaranteed that the guid will increase by 1 every time.Quote from: "kojak488"That's not entirely true. Well as far as saying that transports on predetermined routes is the only option for him, that's not true. It's not. There is a way to accomplish what he wants.Quote from: "kojak488"I'm not known for sharing my techniques...What exactly in this six sentences do you call Quote from: "kojak488" a hint ?
I'm not known for sharing my techniques...
a hint
That's the beauty of object orientated programming. You could just store the current object guid that is spawned in the player class and remove it on a movement packet being received, or all the other cases like logout, map change, command...
If you want to help, actually help. "I KNOW BUT I DON'T TELL" does not help at all, in no possible way. Otherwise, you're the one trolling.
What exactly in this six sentences do you call Quote from: "kojak488" a hint ?
Thanks for advising, but I need to have an actual ship, which could be actually mounted and moved around the world.