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Messages - Nacho
1
« on: November 16, 2014, 11:47:50 pm »
I'm not arguing with you... the guide tells you how to add them in the character creation screen if you read it...
You edit the LUA, XML and dbc files for it to show on the creation screen which the guide does cover... Thank you, that's was all i need to know. Sorry if i didn't see before.
2
« on: November 16, 2014, 08:14:46 pm »
Tell me why you take this so serious? Why you get rude and angry so easily? I'm going to be clear: i'm a noob on this things, i came here to learn something about it. Don't be rude with me by an internet forum, is not only discourteous, is coward also because you don't say those things personally.
Going back to the topic, i ask how models become playable in-game. How they appear? Need create an aura? need create an empty space for that in the character creation screen? That's all. Cya. You're to arrogant to notice that I did tell you the answer you were looking for and some how I came off as serious and angry?
I assure I'm not angry or serious, this is a hobby not a job and I come here to help people and if for some reason that came off to you as serious or angry then that's on you.
If you actually took the time to read the entire guide you would see that he explains how the races become playable... None of this "Need create an aura" crap.... Just read the guide everything you need to know is covered....
Also just in case that you are this isn't for a repack user, you have to compile the server yourself to be able to to do this.
So again l say read/follow the guide and you will be able to activate all the playable races and well play them...
and yet, do not answer if you need to add the race in the character creation screen, which is one of my main questions and a point that the guide does not mention. You were rude from the start for no reason, creating your own prejudiced assumptions. I am someone with a simple question, and you acted almost as if I had insulted your mom. Seriously dude, take it more calmly, you're not seeing the whole picture. And if you still want to continue arguing with me, do it for PM. This forum is not for this sort of thing. I just looking for a simple answer to a technical question.
3
« on: November 16, 2014, 12:03:51 pm »
I have a question about this guide: if not mistaken, considering what I read, this guide is to create and keep in the database a new race. But I wonder how would succeed to the new playable race is really in the game? you make it through an aura? or adding to the character creation screen? And if one of these two options were correct, how you would? Thanks for your time guys. You're either lying about reading the guide or didn't read everything.
This is a guide on how to active inactive races within the game.
These races must be defined for them to be activated.
This guide shows you how to activate the Goblin and Fel Orc races and make them playable and attach them to a faction and enable classes on them.
With that you should be able to use your head and activate the rest of the races and add factions and classes to them.
Tell me why you take this so serious? Why you get rude and angry so easily? I'm going to be clear: i'm a noob on this things, i came here to learn something about it. Don't be rude with me by an internet forum, is not only discourteous, is coward also because you don't say those things personally. Going back to the topic, i ask how models become playable in-game. How they appear? Need create an aura? need create an empty space for that in the character creation screen? That's all. Cya.
4
« on: November 16, 2014, 03:53:03 am »
I have a question about this guide: if not mistaken, considering what I read, this guide is to create and keep in the database a new race. But I wonder how would succeed to the new playable race is really in the game? you make it through an aura? or adding to the character creation screen? And if one of these two options were correct, how you would? Thanks for your time guys.
5
« on: August 11, 2014, 11:40:55 pm »
Hi Guys. I been searching in the forum for a tutorial about character creation in the login. But the tutorials that i found don't have an explanation how to edit data base about hair style and other features. There is some tutorial with this things too?
Thanks guys.
6
« on: July 04, 2014, 09:23:18 pm »
Old textures from classic miss the_s texture. But in the template adts the feature is turned on. So you have to createthis second texture for every green one. To create the second texture i should copy and paste from the original, and change the name with "the_s"?
7
« on: July 01, 2014, 12:22:34 am »
I have the same problem. But i downloaded the Tutorial Pack, and i think should have every texture needed in his right folder.
Could be something else the problem?
8
« on: June 23, 2014, 05:47:51 am »
Already solved. The answer to my question was here viewtopic.php?f=48&t=7332Thank you Stef!
9
« on: June 19, 2014, 01:37:55 pm »
Hi guys. Im having a problem with WMOs. I put a WMO on the map (test01), i save all changes, and then when i come back to open Noogit, they are gone. Any ideas? Thanks!
10
« on: June 17, 2014, 10:35:40 pm »
I'll try that. Thanks.
11
« on: June 17, 2014, 12:38:52 pm »
This is simple: I want ot get a WMO, for example: a house. Then i want to edit that WMO to change the house. That's all i want to know Dr. Rodney McKay.
Thanks.
12
« on: June 17, 2014, 01:26:26 am »
I dont know why you are still asking when all answer you may want are in TuT section ... Because i didnt find it. If you know where they are, tell me. Thanks.
13
« on: June 16, 2014, 09:59:03 pm »
Dude... im just asking if there is a Guide that syntetise all, like the guide for Nogit did it for Stef.
14
« on: June 16, 2014, 01:14:21 pm »
The tutorials section would be a start. I would need some more specific answer. Thanks.
15
« on: June 16, 2014, 11:48:20 am »
Hello everybody. I would like to know if there is some guide to get buildings from wow, for then editing them. I am already familiar with Nogit, i mean everything wich means change terrain, or add M2 or WMO. Thank you guys. See you!
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