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Messages - Shutok2

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1
Some months ago I managed to port some 4.3.4 models to a 4.0.6a server. Models structure between 4.0.6 - 5.4 doesnt change, you will only need to create a new entry in some DBC and put the data files in your patch.

    CreatureModelData.dbc
    CreatureDisplayInfo.dbc

2
Noggit / Re: Problem with Noggit SDL 1.3 In ElementaryOS
« on: October 27, 2013, 04:34:46 pm »
I finally managed to made it run, thanks to Hanfer, it was a issue with proprietary drivers  :D

3
Noggit / Re: Problem with Noggit SDL 1.3 In ElementaryOS
« on: October 26, 2013, 12:52:43 pm »
Quote from: "Ascathos"
As I noted, the sdl branch....

That's the branch i downloaded and compiled.

4
Noggit / Re: Problem with Noggit SDL 1.3 In ElementaryOS
« on: October 26, 2013, 11:00:36 am »
I've downloaded SDL branch, which is the proper branch?


sdl?
default?
qt-no-old-ui?
refractor?
qt-no-old-ui-mvc?
sdl-fixes?
mop?
qt?

Thanks for your answer.

5
Noggit / [SOLVED]Problem with Noggit SDL 1.3 In ElementaryOS
« on: October 25, 2013, 04:50:40 pm »
Hi! Some days ago I decided to install ElementaryOS, a O.S based in Ubuntu 12.04

I managed to compile Noggit SDL 1.3 in ElementaryOS, but when I start Noggit, noggit doesn't open, the log says this.

0 - (Noggit.cpp:443): Noggit Studio - 3.0
10 - (Noggit.cpp:250): Using config file.
10 - (Noggit.cpp:452): Game path: /home/tonii/Applications/WorldOfWarcraft/
10 - (Noggit.cpp:456): Project path: /home/tonii/Applications/WorldOfWarcraft/
10 - (Noggit.cpp:295): Locale: esES
50 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/common.MPQ
180 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/common-2.MPQ
240 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/expansion.MPQ
320 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/lichking.MPQ
470 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/patch.MPQ
540 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/patch-2.MPQ
590 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/patch-3.MPQ
660 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/esES/locale-esES.MPQ
670 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/esES/expansion-locale-esES.MPQ
690 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/esES/lichking-locale-esES.MPQ
730 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/esES/patch-esES.MPQ
740 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/esES/patch-esES-2.MPQ
760 - (MPQ.cpp:47): [Debug] Opened archive /home/tonii/Applications/WorldOfWarcraft/Data/esES/patch-esES-3.MPQ
3120 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
3260 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
3470 - (MPQ.cpp:89): [Debug] Completed listfile loading.
3470 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
3470 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
3470 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
3480 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
3480 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
3490 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
3490 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
3500 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
3510 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
3570 - (Video.cpp:188): [Error] SDL: Couldn't find matching GLX visual

Any tip of how I can solve this???:

3570 - (Video.cpp:188): [Error] SDL: Couldn't find matching GLX visual

Thank u very much!

6
Noggit / Re: [RELEASE] Noggit is Open Source again!
« on: October 24, 2013, 01:27:47 pm »
Quote from: "Steff"
cMake tells you every missing lib.

Got it. Thanks!

7
Noggit / Re: [RELEASE] Noggit is Open Source again!
« on: October 24, 2013, 12:15:44 pm »
I was wondering.... Which libraries I must install if I want to compile it in Ubuntu 12.04, and which steps I must follow to compile it? (Branch SDL 1.3)

Thanks!

8
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: August 01, 2013, 11:35:26 am »
When I try to go to my custom map with WOTLK Adt converted with this tool in my 4.3.4 test server it gets error.

http://gyazo.com/c64b94a28d514e3f06a14933ffd0116b

Any tip or something? Thanks!

9
Try to use a dbc-db2 extractor for 4.3.4 version, you'll see it works :)

10
It just works fine for me:

http://gyazo.com/2ebf5a7448317509d20fbe557040899c

Anyway I Know your problem.

As you know when you want to edit a DBC File in 3.3.5a you extract that file from the newest locale patch, in your case: --> Patch-esES-3.mpq. And im pretty sure you did this method in cata, in the newest locale patch.

But.... we are in cata my friend, not in LK.

In Cataclysm, Blizzard changed this way of updating patches. I'll do an example.

WOTLK

Patch.mpq --> The entire DBC File. (500kb)
Parch-2.mpq --> The entire DBC File + Newest content (550kb)

CATACLYSM

Patch.mpq --> The entire DBC Files (500kb)
Patch-2.mpq --> Only the Newest content (50kb)

Did you find the difference? What you're trying to open it's only a "part" of the DBC File, and it gets error.

11
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: March 29, 2013, 05:39:02 pm »
Did you put all m2 and wmo detonatorss?

12
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: March 29, 2013, 05:21:21 pm »
It works really nice, i think the only problem will be the 1024x1024 Textures. Anyway the zones are pretty

13
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: March 28, 2013, 04:07:35 pm »
Oh, okay.

It's a big release, sure it will help a lot of people.

14
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: March 28, 2013, 03:04:04 pm »
Simply Awesome, anyway i thought you were working with Detonatorss/Darkkang about this converter and more things, at least, they said me it.

15
Modelling and Animation / Re: [HELP] Texturing in a new model
« on: March 19, 2013, 09:38:18 pm »
I Will mark as solved, coz you help me a lot, i finally could add the texture.

But.... PyModel destroys my models.... but this is other issue that i will resolve myself.

Thanks!!!

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