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Featured => Noggit => Topic started by: Morfium on October 03, 2011, 11:18:08 am
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Hi,
after using the latest Noggit (3.263) and creating a completely new map I ran into a strange problem.
Noggit shows everything as it should look like, but ingame it looks like all chunks are randomly mixed together all over the area.
It's hard to describe, so I attached some screenshots.
It may be noteworthy that I'm using cata ground textures from the lost isles for... well everything. But they show up flawlessly ingame, so that might not be a problem.
I also noticed that Strg + S does not save for me, only Strg + Shift + S saves, maybe that caused the problem.
I also tried saving it with and without water, which results in the same problem.
If needed I can provide the adts I used. They were made with Taliis as described in the topic how to create you own maps.
Edit:
The hills I'm standing on on the ingame shot are those in the background with the ruins on them. I know that for sure, because my map only has this island yet. :)
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Try an older version of noggit (like B19) and save the ADTs with it, then try.
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Hi thanks for the answer, I tried that and got the exact same result. (using B19)
I guess my adts are corrupt in some way then. :/ It's just strange that it won't look wrong in noggit.
I also tested it in Noggit 104 and it crashed upon opening.
Also I looked at it from high above ingame.
It looks like the chunks are correct, but just placed at the wrong position in wrong rotation.
Very strange.
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Try to open it with an older Noggit (211 or something like that) and then edit the ground a little bit.
That helped at two bugs (extreme reflection and invisible-camera-wall). Well, this seems to be a completely other bug but maybe it helps :)
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Sina you should read the post wich were already posted^^
Herbalism has already wrote that.
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I use Rev202 and everything works fine.
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Sina you should read the post wich were already posted^^
Herbalism has already wrote that.
There's a big difference between just opening it and save it then and changing something and save it then :)
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Sorry, didn't read that :|
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Sorry for my late replies. With saving I actually mean, raising the ground a little and saving it. I'll try some other versions of noggit later and edit my post, when I find some time. :) Thanks for the help so far.
Edit:
Ok I finally found a... solution I guess. I tried the B22 version with the same result as above. And then I downloaded Steffs empty zone and just took the 26_25 adt witch was next to my area on my map. I replaced my adt with the new one and made a small island with a few trees.
Ingame it showed up just as it should while all other adts are fractured. So I guess my base adt I used to dublicate was damaged. :(
Luckily I didn't do too much on that map yet.
Thanks for all the help! :)
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Its no good idea to use blizzard adts to start new zones. Always creat your stuff from 0. Or use the template it was created clean from scratch.
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I used my own crreated wdt/adt files from taliis and got that problem. But with those from your template it worked. :) Thanks.
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next time, use mrcf fixer)
RefRep.exe