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Big thanks to Alastor for making this copy!

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Messages - ladiszlai

Pages: [1] 2 3 ... 13
2
Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: June 21, 2016, 02:57:18 pm »
Quote from: "xJKz"
Quote from: "Alastor"
Anyone spotted changes ?


Get out the dollars you've in your eyes. Maybe you'll see the change.

Agreed.

3
Modelling and Animation / Re: [Question] Resize enchant point
« on: April 01, 2016, 04:54:28 pm »
Quote from: "Amaroth"
I suppose he wants to edit where enchant effects appear on an item. Lets say you have an enchanted sword. How does client know, that flames (or whatever) should appear only on blade? How does client know, what is and what isn't a blade? And how can you change this, in order to lets say make also guard be "enchanted" or to make just tip of sword be "enchanted"?

I think this is what he wants to ask about.

No, I don't want to edit the position of an enchant point in a weapon, I just want to make a cutom effect (or resize an exist) which look like this:



So this is an original encant point:


And I want to make its formation to longer (like in the picture).

I don't know how to do this because this is an effect not a mesh, so I can't do this with M2Mod.

4
Modelling and Animation / Re: [Question] Resize enchant point
« on: March 31, 2016, 08:13:22 pm »
So, Is it impossible ?

5
Modelling and Animation / [Question] Resize enchant point
« on: March 30, 2016, 08:01:29 pm »
Greetings Modcraft, I am trying to resize an enchant point effect to longer.
Example:

Imagine this is the enchant point:


And I want to resize like this:


How can I do this or is it possible ?

Thanks for the replies.

6
Modelling and Animation / Re: [QUESTION] [WotLk] fire raven god m2 files
« on: February 23, 2016, 03:21:15 pm »
This is blp problem.

7
Resources and Tools / Re: [TOOL] Spell Editor GUI V2
« on: February 17, 2016, 10:01:51 pm »
Quote from: "Amaroth"
Provide more information please. How did you create that spell? Did you just copy blizzlike spell and changed a few values? Which values? Sending your spell.dbc in RAR/7Z/MPQ (to compress it) would be also useful.


Yes, I copied a blizzlike spell and I wanted to disable an effect in this, so I just changed the number to 0 at the column 71 in spell.dbc, but ingame the effect still in work.

8
Resources and Tools / Re: [TOOL] Spell Editor GUI V2
« on: February 16, 2016, 08:44:47 pm »
I edited a spell with this tool, but ingame the spell's effect doesn't working.

Somebody can help me ?

I put the spell dbc to my server and to my client.

9
Modelling and Animation / Re: Crashing animations.
« on: February 13, 2016, 06:28:17 pm »
Same problem, Can help me somebody ?

10
Modelling and Animation / Re: m2mod new submesh
« on: February 11, 2016, 04:26:06 pm »
Quote from: "Alastor"
As nothing since you added new geoset that pretty but WoW has no clue - WoW cares only about his own stuff his own list fo geosets that are used in models

Thanks, so I can't add a new one.
Or can I list this stuff anyway ?

11
Modelling and Animation / Re: m2mod new submesh
« on: February 11, 2016, 03:19:40 pm »
Quote from: "Songen"
What kind of geoset does WoW read it as?


12
Modelling and Animation / m2mod new submesh
« on: February 10, 2016, 08:52:46 pm »
Hi, Modcraft

I tried to add a new model part (submesh) to a model with m2mod but ingame I can't see this model part.
But in pymodeler I can in the "Edit Geosets" panel.

Any ideas ?

13
Tutorials / Re: [TUTORIAL]Custom m2 using MDXtoM2 + fixing broken animat
« on: February 10, 2016, 07:31:54 pm »
Quote from: "Songen"
You can't have 100 bones, it will never work. 60 is max.

So That's why don't work the animations correctly.

14
Tutorials / Re: [TUTORIAL]Custom m2 using MDXtoM2 + fixing broken animat
« on: February 10, 2016, 05:37:31 pm »
Is there any easy way to fix the animations ? Because  all of my animations and bones bugged. (I've got more bones than 100)

15
Modelling and Animation / Re: Fbx to m2
« on: January 25, 2016, 06:24:48 pm »
Quote from: "Alastor"
No
Why ?

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