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Topics - Kobiesan

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16
Miscellaneous / How would I create a new menu?
« on: December 09, 2017, 05:45:15 am »
I want to create a new menu called "Collection" or something like that and put it next to the mounts/pets tabs. How would I go about making something like that?

17
Serverside Modding / Linked gameobject spawns?
« on: December 06, 2017, 09:03:50 pm »
I'm trying to make a group of gameobjects share a spawn so that only one can spawn at a time. I tried using pool_gameobject and pool_template to accomplish this but it only spawns the first time then never again. Anyone ever work with this?

18
Serverside Modding / Stacking slows
« on: October 31, 2017, 01:01:47 am »
For some reason I can't get slows to stack. I have a 50% slow debuff aura and I have another debuff I want to apply that slows an additional 10% but they aren't stacking. Any help?

This is on Rochet's most recent TC eluna.

19
Serverside Modding / Loot tables not working
« on: October 03, 2017, 02:15:27 am »
I have an item that when opened contains two loot entries. The first entry has a 90% chance to drop a certain item and the other entry has a 10% chance to drop a different item from a list in reference_loot_template. However, for some reason it's not working.

My referenced loot entries have chances on their own so it would be 10% on top of maybe a 30% chance within that reference. But, for some reason, sometimes when my item is opened, it contains either nothing, one of the 90% items, or both a 90% and 10% item.

None of them have groupids in either item_loot_template or reference_loot_template.

Here's a picture of my item_loot_template entries:


Here's a picture of the reference_loot_template entries:

20
Miscellaneous / Creating a new item quality color?
« on: October 03, 2017, 12:44:31 am »
I'm trying to make a new item quality color called Fabled. I attempted to do this directly in the database via adding |cffB0000 in front of my item name. This worked except the first bracket when linked in chat would be the set item quality in item_template and not the set color.

Shown here:



So, since that didn't work I went into TC solution and directly changed
the artifact (item quality ID = 6) color to dark red instead of the light yellow it was set to. I also tried just making a new quality and color but that didn't work.

So, my item's name is still light yellow even though I changed the color in the core??

21
Serverside Modding / Auras: Unknown Shapeshift Type: XX
« on: July 01, 2017, 05:11:20 am »
I created some new stances and there's a few glaring problems with them.

Firstly, whenever entering or leaving one of the new stances I receive this error "Auras: Unknown Shapeshift Type: XX" with XX being my stances ID in SpellShapeShiftforms.dbc. I have a custom patch that has my stance spells and the shapeshiftforms patched into it.

Secondly, I can only put abilities on the action bars when I'm in one of my first four stances. The fifth stance and the ones after that; I am unable to put abilities on the action bars.

Thirdly, on those same action bars buttons when in the non-working stances there are numbers indicating the hotkey for the action bar. Those action bar buttons are also darker than the rest.



Can anyone help?

22
The formal dangui has an item level of 60. The spell that 'scroll of enchant chest - exceptional mana' uses has a baselevel of 60 in the dbc indicating it can be put on items of ilvl 60 and up. The spell that 'scroll of enchant chest - super health' uses also has a baselevel of 60 in the dbc indicating the same. However, ONLY exceptional mana can be used on the formal dangui. Super health cannot be. I've raked through the dbc and db for a solution but I cannot find one. Does anyone have any clue why this is the case?

It appears that 'Scroll of Enchant Chest - Greater Defense' also works on the formal dangui. I'm getting the feeling there is a restriction scripted somewhere but I have no clue where it would be. Inside the tc solution? Another thing to note is that the formal dangui is a misc chest item (not plate, mail, leather, or cloth). I don't know if there's some odd interaction with the item types being done somewhere. But spell.dbc shows no indication of that.

23
I'm trying to make it so there is just one currency (no copper, silver, or gold). So, to accomplish this I need to combine the text from gold, silver, and copper to create one fluid text (with commas every 3 values if that's possible?). But I am unsure how to go about this. I checked out moneyframe.lua and xml but I didn't know what to fiddle with. What I was able to accomplish was hide the silver and copper icons by creating a custom UI-MoneyIcons.blp and removing the <NormalTexture> for the silver/gold buttons in MoneyFrame.xml. But that isn't really a solution. How would I actually remove the silver/gold buttons and combine the texts?

Here's my moneyframe.lua:
https://pastebin.com/1e15hWCz

Here's my MoneyFrame.xml:
https://pastebin.com/Uex0kJCu

Here is what my moneyframe looks like atm:


Ideally I would get rid of gold, silver, and copper and make it all one currency but I have no clue where to start.

24
Serverside Modding / FrameXML that handles showing talents tab
« on: May 25, 2017, 06:25:59 am »
I'm editing the microbarbuttons in FrameXML to enable to achievements tab and talents tab at a lower level and I was able to make a method return true to allow the achievements bar to work but I cannot find a similar method for the talents tab.

This is is what I did for the achievements tab:
Code: [Select]
function HasCompletedAnyAchievement() return true
end

function CanShowAchievementUI() return true
end

But I cannot find where these come from or where they were made. I checked the TC solution and wow patch files but nothing. Is there a way to update the talents frame to allow it to be shown?

When TalentMicroButton:Enable(); is true it only makes the microbutton visible and not greyed out. How do I get that to actually return pop up the screen when clicked?

I went into the xml and set self.minlevel to 1 and that didn't work either.

Can anyone help?

25
I have this dummy script for a spell that strangles the target. I've attempted to do this by using this dummy script (eluna):

Code: [Select]
local function onCast(effectIndex, spell)
local target = spell:GetTarget()
if (spell:GetTarget():IsPlayer() == true) then
while player:IsCasting(81076) do
target:EmoteState(474)
end
end
end

RegisterPlayerEvent(PLAYER_EVENT_ON_SPELL_CAST, onCast)

However, when it's cast I get a "Attempt to call method 'GetTarget' (a nil value)" does anyone know what this error means?

26
I'm looking for someone who knows how to make a C++ script for trinitycore and can show me how it works because I'm trying to learn C++. I'm willing to pay $10 paypal. Message me for more details.

27
Recruitment / Paying for a custom animated login screen
« on: April 23, 2017, 10:12:50 pm »
I'm looking for someone with experience in making login screens who can make me one to my specifications. I'll pay $20 paypal. Message me or leave a reply and I'll message you.

28
Serverside Modding / Jump height?
« on: March 10, 2017, 01:17:23 am »
Is jump height something that'd hardcoded into WoW? Can it be changed somewhere?

Update:
Apparently ArcEmu devs found out a way to change jump height with a custom GM command a long time ago but I have no idea where they pulled it and made it from. Link here.

There was also an ownedcore member a looong time ago who modified some values and managed to jump higher. But I have absolutely no idea what he did it's way above me. Link here

29
Hi, I'm trying to figure out how to make it so you can look at your achievements tab at level 1. I've looked in player.cpp for a level restriction but haven't found anything. I've looked in a few other places as well. I want to open it for my whole server so I don't want to edit FrameXMLs but I would like to know where that is located within FrameXML as well.

Well, I found something sorta helpful. In FrameXML > MainMenuBarMicroButtons.lua in the middle there is this...

Code: [Select]
function AchievementMicroButton_Update()
if ( not CanShowAchievementUI() ) then
AchievementMicroButton:Hide();
QuestLogMicroButton:SetPoint("BOTTOMLEFT", AchievementMicroButton, "BOTTOMLEFT", 0, 0);
else
AchievementMicroButton:Show();
QuestLogMicroButton:SetPoint("BOTTOMLEFT", AchievementMicroButton, "BOTTOMRIGHT", -3, 0);
end
end

So I changed it to this...

Code: [Select]
function AchievementMicroButton_Update()
AchievementMicroButton:Show();
QuestLogMicroButton:SetPoint("BOTTOMLEFT", AchievementMicroButton, "BOTTOMRIGHT", -3, 0);
end

But when I load into the game it says my interface files are corrupt. Any ideas? Also, where is CanShowAchievementUI pulling from?

30
So I made a custom achievement that is acquired after killing 10 of a certain mob. It shows up in the achievement list but doesn't update progress whenever you kill one of the mobs.  Can anyone help me? The dbc files are on both the server and clientside patch.

Here are what my achievement.dbc and achievement_critera.dbc for the achievement look like. I made a custom achievement category for them also...





Tbh the achievement should be working no problem because I've quadruple checked everything but idk what's wrong anymore.

Also, I've checked to see if it's just GM accounts that can't get achievements but it appears that normal accounts don't get progress either.

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