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Author Topic: [ADT] Noggit screwing up maps 'n' stuff?  (Read 1547 times)

Grimtonz1337

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[ADT] Noggit screwing up maps 'n' stuff?
« on: March 25, 2015, 11:56:59 pm »
Alright, so when I first started this map, there was no giant hole in it... Then, somewhere after 2 days, I finished my map and I saved, right? Right after I saved, I started working on the minimap and realized an odd thing... 9_12 tile has a black texture? Okay, I went to Noggit, expecting myself to fix this texture, but when I went there, there was no black texture, instead, a GIANT HOLE. Here's a picture:

http://oi57.tinypic.com/dnfvgm.jpg

What can be causing this AND does anybody know a fix? :/

Thanks.

MPQ:
https://mega.co.nz/#!r1FWgABA!IBuOKjX2Y ... tmUsQwSQWA
« Last Edit: March 29, 2015, 02:55:59 pm by Admin »

Amaroth

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #1 on: March 26, 2015, 10:18:07 am »
When you click into /go over a hole made by hole creating tool or if you click into/go over gap in terrain (they tend to appear on chunk boarders), cursor of your mouse suddenly "jumps" under the terrain and far behind your current target. That leads to rather unpleasant results, especially when you are using flattening tool, because noggt will then try to flatten some area behind for instance mountain you are currently editing and it is trying to flatten it with spot deep under the terrain. That leads to creating huge and deep hole.

So, how to avoid that? The best is to create holes when you are already done with terrain modelling in place when you want to have them. Otherwise be very, very careful around them. Never pass middle of your cursor over them while editing. If you use SDL 1.4, you should have Fix gaps function in Assisst menu. Use that from time to time to fix gaps between chunks of terrain. But it doesn't matter if you use this version of noggit or not - be careful around chunk boarders too and always watch for those damned gaps and holes in terrain.

Thats all we can do about that, at least for now.
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Grimtonz1337

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #2 on: March 27, 2015, 12:55:55 am »
Quote from: "Amaroth"
When you click into /go over a hole made by hole creating tool or if you click into/go over gap in terrain (they tend to appear on chunk boarders), cursor of your mouse suddenly "jumps" under the terrain and far behind your current target. That leads to rather unpleasant results, especially when you are using flattening tool, because noggt will then try to flatten some area behind for instance mountain you are currently editing and it is trying to flatten it with spot deep under the terrain. That leads to creating huge and deep hole.

So, how to avoid that? The best is to create holes when you are already done with terrain modelling in place when you want to have them. Otherwise be very, very careful around them. Never pass middle of your cursor over them while editing. If you use SDL 1.4, you should have Fix gaps function in Assisst menu. Use that from time to time to fix gaps between chunks of terrain. But it doesn't matter if you use this version of noggit or not - be careful around chunk boarders too and always watch for those damned gaps and holes in terrain.

Thats all we can do about that, at least for now.

Thanks for replying. Although, I did this thing you said "Clear all gaps" and it fucked the map even more and I couldn't navigate it to again (Noggit was crashing upon opening). I had a backup, though.

Any other suggestions? :(

Here's how it looks, if it helps:

http://oi59.tinypic.com/nzjd4y.jpg

Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #3 on: March 28, 2015, 02:21:36 am »
Fuh, have you tryed hole tool? Stupid question of me maybe, but if you did, I don't know what else could be done... I never saw anything like that to just simply appear.
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Grimtonz1337

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #4 on: March 28, 2015, 01:05:51 pm »
Quote from: "Amaroth"
Fuh, have you tryed hole tool? Stupid question of me maybe, but if you did, I don't know what else could be done... I never saw anything like that to just simply appear.

I have actually done the Hole tool. It's actually NOT a hole. :|
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #5 on: March 29, 2015, 12:24:03 am »
You may try to upload your MPQ archive with your ADTs so we can just check them out peronally. Like I said, you've got me quite puzzled for now.
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Grimtonz1337

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #6 on: March 29, 2015, 02:55:38 pm »
Quote from: "Amaroth"
You may try to upload your MPQ archive with your ADTs so we can just check them out peronally. Like I said, you've got me quite puzzled for now.

https://mega.co.nz/#!r1FWgABA!IBuOKjX2Y ... tmUsQwSQWA

I also updated the OP. Thanks.

I have absolutely no idea why every god damn time I make a Map from scratch, this happens:

http://oi57.tinypic.com/2rgnatl.jpg

Why?????? :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Grimtonz1337

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Re: [ADT] Noggit screwing up maps 'n' stuff?
« Reply #7 on: March 29, 2015, 07:09:54 pm »
Okay, fixed everything. Can someone delete this thread or just close it? Thanks. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »