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Tutorials / Re: [TUTORIAL] Importing custom models
« on: May 08, 2013, 12:03:44 am »
Thanks, I would have been fine with it if it had proper credits

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Tutorials / Re: [TUTORIAL] Importing custom models« on: May 08, 2013, 12:03:44 am »
Thanks, I would have been fine with it if it had proper credits
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Development and Presentation / Re: [TOOL][WIP] M2 Importer/Exporter 3ds max plugin« on: June 25, 2012, 08:35:25 pm »
Sweeeeet, Cant wait for exporter : D
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Noggit / Re: Model Viewer issue« on: June 21, 2012, 12:10:11 am »
Try this version of modelviewer http://filebeam.com/b56f861f51da6050f46ff603a282c33c works for me : d
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Serverside Modding / Re: Custom Consumable« on: June 04, 2012, 01:03:24 pm »
Thanks, i was trying to get it too work through item_template ._.
i'll try this ^_^ 5
Serverside Modding / Re: Custom Consumable« on: June 04, 2012, 12:00:39 pm »
Chance of you telling? pleaseeee ^_^
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Serverside Modding / Custom Consumable« on: June 04, 2012, 10:56:27 am »
is there a way to make custom consumable items, like custom drinks get removed from inventory on use?
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Resources and Tools / Re: All MOP world m2s to WOTLK« on: May 27, 2012, 02:45:04 am »
You cant Download both at the same time, wait for one to finish before DLing the next.
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Resources and Tools / Re: All MOP world m2s to WOTLK« on: May 25, 2012, 12:02:19 am »
Could you show a Screenshot?
Also does it show it like that in noggit or just ingame? 9
Miscellaneous / [SOLVED] Re: Zone Fog« on: May 19, 2012, 12:00:54 am »
thank's Schlumpf, i tryed finding the structure on these 2, i must be retarded at searching.
<3 10
Miscellaneous / Zone Fog« on: May 18, 2012, 10:11:04 pm »
Could anyone give me some guidance on removing fog in a zone?
i thought it was the light dbc's, but ive been through em all changed all values and not seen an effect on fog. im not sure if i did something wrong, but would be great if someone can help. thanks ~askion 11
Tutorials / [TUTORIAL] Importing custom models« on: May 18, 2012, 01:55:17 pm »
Hey, i've decided to make a guide on how i import models into wow.
This is my first ever guide, hope its help. Things you'll need
Download few of the tools HERE Lets get started.Hopefully you have your model ready.
now your model is all detatched put them all into a group, name it whatever you like. Now export it too OBJ, put it into same folder as your texture. Makes sure your export options are ![]() Then [list type=4][li]Open up Glitchy's MES[/li] [li]open your OBJ and BLP files into Glitchys. [/li][/list] Max bound is the Size you want the model too be ingame. once you've done that click Convert in Save as M2 section. you should have the M2 and Skin in your folder. if you want collision on your model just drag and drop over CollisionAdder, then go back into GlitchysMES and Create MPQ. For M2 path, find the models path you want too change. once you have done all that click Make MPQ and go ingame. ~Askion Permission to use on ONLY modcraft and owncore. 12
Miscellaneous / Re: Light.DBC« on: May 18, 2012, 01:12:24 am »
oh i might have extracted the wrong one.
i used Taliis, thanks for the reply. ill try later on x] 13
Miscellaneous / [SOLVED] Light.DBC« on: May 18, 2012, 12:03:21 am »
Hey guys, need some help with light.dbc, im trying to remove darkness to a few zones. when i edit the light.dbc i go ingame and get an error, im not sure why. a guide on how to do this would help, thanks alot
x] ~Askion. 14
Level Design / [SOLVED] Re: Help Converting MoP M2« on: May 15, 2012, 02:28:31 pm »
I've done that, it fixed the shadow moving on the ground, but the texture on the model is still moving when i move my camera.
Fixed 15
Level Design / Help Converting MoP M2« on: May 15, 2012, 12:20:35 pm »
i've been following viewtopic.php?f=20&t=937
The model goes in without any crashing.. but the texture looks odd, When i move the texture seems to move/reflect itself, not sure how to explain it. [spoiler:2mtro7dh] ![]() |