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Community => Random => Topic started by: avengerweb on April 30, 2016, 01:24:37 am

Title: [WotLk] [QUESTION] Custom opcodes is real?
Post by: avengerweb on April 30, 2016, 01:24:37 am
Custom opcodes is real? Someone research about this stuff?
Title: Re: [WotLk] [QUESTION] Custom opcodes is real?
Post by: schlumpf on April 30, 2016, 01:32:04 am
unlikely as you'd have to massively change the client. rather, you can just piggy back some existing opcodes, mostly chat based ones, and do your protocol on top, e.g. by sending add-on messages with a specific prefix.
Title: Re: [WotLk] [QUESTION] Custom opcodes is real?
Post by: stoneharry on April 30, 2016, 01:14:05 pm
Very possible and real if you use a custom module.

You can create custom opcodes with TomRus' framework: https://github.com/tomrus88/WowAddin (https://github.com/tomrus88/WowAddin" onclick="window.open(this.href);return false;)

Finding a way to inject it is the hard part, both the Battle.net 2 protocol and Warden allows this.
Title: Re: [WotLk] [QUESTION] Custom opcodes is real?
Post by: avengerweb on May 02, 2016, 07:25:33 pm
Thx for answer. Currently we use addon-messages, that not enough for us.
Title: Re: [WotLk] [QUESTION] Custom opcodes is real?
Post by: stoneharry on May 02, 2016, 11:26:24 pm
Quote from: "avengerweb"
Thx for answer. Currently we use addon-messages, that not enough for us.

What project are you working on out of interest?
Title: Re: [WotLk] [QUESTION] Custom opcodes is real?
Post by: avengerweb on July 17, 2016, 06:30:44 pm
Quote from: "stoneharry"
Quote from: "avengerweb"
Thx for answer. Currently we use addon-messages, that not enough for us.

What project are you working on out of interest?

sirus.su