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Messages - Hobbilis

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16
Double post. Ignore this.

17
Mr. Farrare is one the most helpful guys on this forum. Ty farrare :-)

18
This is great looking!

19
Noggit / Re: [QUESTION/REQUEST] NoggIt Development
« on: July 01, 2014, 07:15:23 pm »
By the way, how is the new "clean code and structure" for noggit coming along? I hope all goes well and we get a nice stable wow editing tool.

20
Noggit / Re: [QUESTION/REQUEST] NoggIt Development
« on: June 30, 2014, 07:18:01 pm »
When i first heard of it i thought it was going to be the next big thing in modcraft community. Guess i was wrong.

21
Level Design / Re: [Question] Regarding yiasdx map editor
« on: June 29, 2014, 07:28:30 pm »
Quote from: "TheBuG"
It's successor was to be SharpWoW, but the same thing happened.
What ever happened to cromon and sharpwow?

22
Noggit / Re: [QUESTION/REQUEST] NoggIt Development
« on: June 29, 2014, 01:02:43 pm »
Initially my understanding was that we'll be able to create/edit stuff in WoW with his software. I know he said something about not supporting wotlk anymore.

23
Noggit / Re: [QUESTION/REQUEST] NoggIt Development
« on: June 28, 2014, 07:29:48 pm »
I'd like to point out that relaxok is doing a great job with his MMOSDK project and i certainly hope it becomes a new Noggit. Because from what i see/read noggit is functional but lacks a lot of stuff.

24
Showoff - what you are working on / Re: [WIP] Dalkannes Isles
« on: June 28, 2014, 07:17:38 pm »
I don't have much experience with modding WoW but that is one exceptionally good looking zone.

25
Random / Re: State of WoW modding
« on: January 28, 2014, 11:14:25 pm »
Firstly I'd like to say thanks to Genesis. Thanks for your feedback, it was very constructive and informative.
I have never made anything by myself because I find it too time consuming, especially using "peripheral" software.

Quote from: "iindigo"
There are a number of creative people out there who are looking to get into the community but simply don't have patience and/or time to dedicate to overly technical crashy tools

So much this. You have no idea how stressful for a new comer that is. I hated it. I just hate that I have to have 20 other mini programs created for only one thing. Instead of being incorporated all together with other software in one big piece.

26
Random / Re: State of WoW modding
« on: January 28, 2014, 06:00:31 pm »
Steff, please do make video tutorials. It would help everyone, especially new comers. Cheers guys!

27
Random / Re: State of WoW modding
« on: January 12, 2014, 12:11:31 pm »
Thanks axel and Steff for answering. I have now a more clear vision of what is going on here. I really like this community, although I have never done anything productive... ever.

I tried, I failed. Tried again, failed. Gave up. But this is not about my failure. I want to say thanks to schlumpf, steff, axel, relaxok, cromon (even though he's not active anymore, too bad he was onto something great with SharpWoW), and everyone else I forgot to mention. You are all awesome. This community is great, and I hope you all continue working on this.

Also, might I recommend something. Now, I'm not aware if all the tutorials are up-to-date but have any of you guys considered creating a video tutorial for noggit 1.3? If not, please do consider this. I think many people would appreciate it. It's much easier than reading a lot of text. That's just my opinion.

Thanks for taking time to read.

28
Random / State of WoW modding
« on: January 11, 2014, 08:18:58 pm »
Hey guys,

I am fairly unknown to many of you, if not all. I come here often and read what's new, who did what, so on and so forth.

I'm really interested in hearing from schlumpf or any other boss on this site, what is the state of WoW modding? To break down my question. How is the community holding up? How far have the WoW editing tools came? Are there any significant things going on that members who are not maybe very active are unaware of?

Now I'm not totally sure when saying this, but I think there are a lot of people coming to this site and checking things out. Even though they maybe haven't registered and/or posted.

I'm just a friendly lurker who is regularly visiting (every couple of days) this site and I'm honestly interested in hearing from the management,on how is everything working out.

Thanks for taking time to read this.

29
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: September 17, 2013, 06:10:06 pm »
I've just seen those videos... and I don't know what to say... Great is the word I'm looking for I guess :lol:

30
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: September 05, 2013, 12:18:23 pm »
Quote from: "relaxok"
Screenshots of which, the editor?  What exactly do you want to see about it?

Well if it's too much of a hassle don't do it. Better invest those precious minutes  (or should I say hours) into development than something else.

Quote from: "relaxok"
As we speak I'm working on tile edit tagging, map saving, creating new maps, etc.

I probably won't release even a pre-alpha version until there's some form of alpha painting for terrain.. without that, it's not very useful at all.

I'm thinking of putting up a feed of changelist descriptions though in case someone is curious what is being worked on or making progress.  Making a blog post about everything is not really feasible.

I'm also considering just releasing the current state almost everyday on the github, for tinkerers/interested parties.  I'm worried about someone coming by and complaining about stability or lack of features, or whatever though.. that's why i'm trying to limit the github access.

I hear you. Better not allow access to everyone on git. We'll just patiently await updates from you then. Good luck with development.

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