Forum > Modelling and Animation
[WOTLK]Animations f*cked up when editing models
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Makpptfox:
Hello there.
I was looking on the Saurfang's model and was bothered by his gigantic spaulder, so I had in mind to edit it, since it's not a submeshe I had to convert it with M2modRedux and import it as a M2i in blender.
While I edited tons of weapons to remove the physic elements from them (having those unmoving thing bother me like hell) I never tried to edit a big model, with animations and all.
I tried anyway, and in the end, the model works, but all the animations are completely doomed, at best when they works, they're not correct (like laughing when I jump, well I laughed too so it's something), at worst, I got a mesh explosion and thus, wow error.
I looked in the model and it miss a big, big part of it's data. I had no error while I imported and Exported with both M2Mod and Blender.
I use M2ModRedux 4.6.1 and Blender 2.73
So, my question is : Did I failed somewhere, and if it's the case, how do you edit it without destroying the model afterward ?
Regards :)
Finsternis:
Did you fix the .anim files? http://www.model-changing.net/tutorials/article/109-fix-73-anime-for-335-to-wod-only/
Makpptfox:
Yes I Did.
The problem is definitly the final exported m2.
The original file is around 11mo, mine is 4mo.
Here's the animations templates :
The working saurfang's m2 (with the spaulder)
And here's mine
Finsternis:
Hm then i have no idea. This missing animation´s are strange.
Makpptfox:
Well, If anyone know an uptodate way to edit animated M2s, i'm willing to learn.
It must be me who's failing somewhere in the process of editing this badboy.
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