Forum > Modelling and Animation
[Question] Creating custom WMO / M2 with Blender
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bizzlesnaff:
Hey there,
I'm a little bit in trouble. Since I started with noggit I dream of being able to change everything in "my little world".
Of course, this includes your own objects. Over the years I have always put this back because it seemed too complicated and I did not have so much time.
Now I would like to try but of course have direct difficulties.
Mostly I have the difficulties because I have other program versions than the tutorials.
Does anyone know a comprehensive tutorial that structures every step from start to finish, from creating in blender to inserting it in the game?
I tried to follow this tutorial, but unfortunately no more pictures are shown: http://www.modcraft.io/index.php?topic=8756.0
Thank you ;)
bizzlesnaff:
A small success is to announce ;D I managed to display the objects in Noggit and in the game. However, the textures are not displayed correctly. I do not know where the textures should come, or how I could change the folder structure.
If someone had a hint for me I would be very grateful.
Edit: In Noggit with "F8" I can see the textures I've used. It looks like the texture path didnt change, so that the path is still: "c:\user\...etc" How can I change this? to "world\textures\custom"?
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