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TrinityCore: How to allow players to solo queue in dungeon finder?
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Teryaki:
Hey everyone! is it possible to add solo player dungeon queues by removing the 5 player requirements? I am trying to get it to work but this is what I have so far. Any idea on what I could do to make this possible? Thank you!
This is what my LFG.h code looks like:
--- Code: ---/* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef _LFG_H #define _LFG_H
#include "Common.h"
namespace lfg {
enum LFGEnum { LFG_TANKS_NEEDED = 0, LFG_HEALERS_NEEDED = 0, LFG_DPS_NEEDED = 1 };
enum LfgRoles { PLAYER_ROLE_NONE = 0x00, PLAYER_ROLE_LEADER = 0x01, PLAYER_ROLE_TANK = 0x02, PLAYER_ROLE_HEALER = 0x04, PLAYER_ROLE_DAMAGE = 0x08 };
enum LfgUpdateType { LFG_UPDATETYPE_DEFAULT = 0, // Internal Use LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave LFG_UPDATETYPE_ROLECHECK_ABORTED = 4, LFG_UPDATETYPE_JOIN_QUEUE = 5, LFG_UPDATETYPE_ROLECHECK_FAILED = 6, LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7, LFG_UPDATETYPE_PROPOSAL_FAILED = 8, LFG_UPDATETYPE_PROPOSAL_DECLINED = 9, LFG_UPDATETYPE_GROUP_FOUND = 10, LFG_UPDATETYPE_ADDED_TO_QUEUE = 12, LFG_UPDATETYPE_PROPOSAL_BEGIN = 13, LFG_UPDATETYPE_UPDATE_STATUS = 14, LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15, LFG_UPDATETYPE_GROUP_DISBAND_UNK16 = 16, // FIXME: Sometimes at group disband };
enum LfgState { LFG_STATE_NONE, // Not using LFG / LFR LFG_STATE_ROLECHECK, // Rolecheck active LFG_STATE_QUEUED, // Queued LFG_STATE_PROPOSAL, // Proposal active LFG_STATE_BOOT, // Vote kick active LFG_STATE_DUNGEON, // In LFG Group, in a Dungeon LFG_STATE_FINISHED_DUNGEON, // In LFG Group, in a finished Dungeon LFG_STATE_RAIDBROWSER // Using Raid finder };
/// Instance lock types enum LfgLockStatusType { LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1, LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2, LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3, LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4, LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5, LFG_LOCKSTATUS_RAID_LOCKED = 6, LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001, LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002, LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022, LFG_LOCKSTATUS_MISSING_ITEM = 1025, LFG_LOCKSTATUS_NOT_IN_SEASON = 1031, LFG_LOCKSTATUS_MISSING_ACHIEVEMENT = 1034 };
/// Answer state (Also used to check compatibilites) enum LfgAnswer { LFG_ANSWER_PENDING = -1, LFG_ANSWER_DENY = 0, LFG_ANSWER_AGREE = 1 };
typedef std::set<uint32> LfgDungeonSet; typedef std::map<uint32, uint32> LfgLockMap; typedef std::map<uint64, LfgLockMap> LfgLockPartyMap; typedef std::set<uint64> LfgGuidSet; typedef std::list<uint64> LfgGuidList; typedef std::map<uint64, uint8> LfgRolesMap; typedef std::map<uint64, uint64> LfgGroupsMap;
std::string ConcatenateDungeons(LfgDungeonSet const& dungeons); std::string GetRolesString(uint8 roles); std::string GetStateString(LfgState state);
} // namespace lfg
#endif
--- End code --- I have tried setting all roles to 0 as well, and no dice.
Thank you!
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