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vertex shading bug on blizzlike upconverted maps (Solved)

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MR. Farrare:
first codling see  Level Design 
so I posted here
...............
I tried to edit the vale of eternal blossom

so I converted the map to 335 edit in noggit

then upconverted the map using luzifix upconverter to wod

but ingame I see vertex shading spots bug

Steff:
And the solution was?

MR. Farrare:

--- Quote from: Steff on August 07, 2017, 08:12:32 am ---And the solution was?

--- End quote ---
the problem was on noggit I will talk to you on skype so the fix may implement on noggit

schlumpf:
Why not explain it in public rather than to just one person?!

MR. Farrare:

--- Quote from: schlumpf on August 07, 2017, 09:07:49 pm ---Why not explain it in public rather than to just one person?!

--- End quote ---
true its better so people know
just noggit ver 3.1021

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