Leveling and Stat Gains
Yeah as discussed i think we should try a system without lvling or with both with lvls and inrease by using
Talents
I think we shouldnt make the talent trees smaller i think we should make big talent trees so we have a bigger diversity. BUT i think we should make them flatter and wider so that the talents dont depend so much on each other
Stats / Gearing
I think gear should only have a minor role for stats. Only the rare stuff should be enchanted and increase and such stuff should be rly rare so to big major part should just be gear like we have in reallife and also i think there should be hardly any soulbound gear.
Spells
yeah spells with ranks like wow but that you learn them with books or quests and you ned some skills (because we dont have lvls)
Abilities
I think its a good idea but i think i would make more than 3.
Professions
I think we should here add the possibility that you can learn things by a chance of some % by finding some items (if you have the profession you need) so if you find enough gear xyz you learn to do this gear by a chance of 10% everytime you loot get this gear
Instances
I think we should make all range possible ( i rly liked the 40ppl instances) and i have some other ideas.
1. why dont we just dont define a min or max for instances if possible they have by themself to look how much ppl they need and if they want its possible to do every instance with 100 ppl?
2. why dont make (if we have sometimes lot of players) some rly difficult and big instances for about 100ppl or so
Talents: 1 point per level starting at level 1
Levels: Working level cap of 20 for now, also XP will be from Quests only in the alpha.
Proffessions: Discovery, like in alchemy is going to be a big part of leveling a profession
Instances.: Getting 100 people online at the same time to do the same thing is tough. My thoughts on instances are to make them smaller, taking 3 people, and not forcing them to be done a specific way. Allowing for more PUG's and using Alternate methods to complete. Not all instances need to be Kill everything and get out...