This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [IDEAS] My Gameplay Ideas  (Read 1571 times)

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [IDEAS] My Gameplay Ideas
« Reply #15 on: May 29, 2013, 12:19:48 pm »
I think that the using it is netter.  As younsaud,  the result is not realy good to calculate.
Ifnwe dont show how. Far the learning points are,  its the. Same effect as if its random.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

deep6ixed

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: [IDEAS] My Gameplay Ideas
« Reply #16 on: May 29, 2013, 02:39:02 pm »
Steff, as good as my German to translated English ability is, I couldn't make out what you were trying to say...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jiushi

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 45
    • View Profile
Re: [IDEAS] My Gameplay Ideas
« Reply #17 on: July 25, 2013, 12:17:41 am »
Leveling and Stat Gains
Yeah as discussed i think we should try a system without lvling or with both with lvls and inrease by using

Talents
I think we shouldnt make the talent trees smaller i think we should make big talent trees so we have a bigger diversity. BUT i think we should make them flatter and wider so that the talents dont depend so much on each other

Stats / Gearing
I think gear should only have a minor role for stats. Only the rare stuff should be enchanted and increase and such stuff should be rly rare so to big major part should just be gear like we have in reallife and also i think there should be hardly any soulbound gear.

Spells
yeah spells with ranks like wow but that you learn them with books or quests and you ned some skills (because we dont have lvls)

Abilities
I think its a good idea but i think i would make more than 3.

Professions
I think we should here add the possibility that you can learn things by a chance of some % by finding some items (if you have the profession you need) so if you find enough gear xyz you learn to do this gear by a chance of 10% everytime you loot get this gear

Instances
I think we should make all range possible ( i rly liked the 40ppl instances) and i have some other ideas.
1. why dont we just dont define a min or max for instances if possible they have by themself to look how much ppl they need and if they want its possible to do every instance with 100 ppl?
2. why dont make (if we have sometimes lot of players) some rly difficult and big instances for about 100ppl or so
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: [IDEAS] My Gameplay Ideas
« Reply #18 on: July 25, 2013, 02:45:19 pm »
Quote from: "Jiushi"
Leveling and Stat Gains
Yeah as discussed i think we should try a system without lvling or with both with lvls and inrease by using

Talents
I think we shouldnt make the talent trees smaller i think we should make big talent trees so we have a bigger diversity. BUT i think we should make them flatter and wider so that the talents dont depend so much on each other

Stats / Gearing
I think gear should only have a minor role for stats. Only the rare stuff should be enchanted and increase and such stuff should be rly rare so to big major part should just be gear like we have in reallife and also i think there should be hardly any soulbound gear.

Spells
yeah spells with ranks like wow but that you learn them with books or quests and you ned some skills (because we dont have lvls)

Abilities
I think its a good idea but i think i would make more than 3.

Professions
I think we should here add the possibility that you can learn things by a chance of some % by finding some items (if you have the profession you need) so if you find enough gear xyz you learn to do this gear by a chance of 10% everytime you loot get this gear

Instances
I think we should make all range possible ( i rly liked the 40ppl instances) and i have some other ideas.
1. why dont we just dont define a min or max for instances if possible they have by themself to look how much ppl they need and if they want its possible to do every instance with 100 ppl?
2. why dont make (if we have sometimes lot of players) some rly difficult and big instances for about 100ppl or so

Talents: 1 point per level starting at level 1

Levels: Working level cap of 20 for now, also XP will be from Quests only in the alpha.  

Proffessions:  Discovery, like in alchemy is going to be a big part of leveling a profession

Instances.:  Getting 100 people online at the same time to do the same thing is tough.  My thoughts on instances are to make them smaller, taking 3 people, and not forcing them to be done a specific way.  Allowing for more PUG's and using Alternate methods to complete.  Not all instances need to be Kill everything and get out...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »