This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Solved] Model Variations  (Read 1716 times)

Krysík

  • Registred Member
  • Race Changer
  • *****
  • Posts: 35
    • View Profile
[Solved] Model Variations
« on: January 29, 2015, 08:40:46 pm »
Hello,  I've got a question about making more vartiations of for example farms like different roofs. I'm not asking about swapping textures but about making a new single wmo. I hope this is not n00b question and I hope you've understood to what I ask-thank you...
« Last Edit: January 31, 2015, 08:12:30 pm by Admin »
"We shall go on to the end, we shall never surrender!"

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: [Question] Model Variations
« Reply #1 on: January 29, 2015, 09:29:05 pm »
The most simple and noob-like, but still working way:

1. extract all WMO files of your original model which you want to copy
2. rename them (change only name, but keep those _xyz numbers, so you will have 1 root WMO file (MyObject.wmo) and at least one partial one (MyObject_000.wmo, MyObject_001.wmo...).
3. open root WMO file (that one which has no numbers after name) in 101 editor or even in HxD editor (for this HxD is enough)
4. rewrite texture names (its the best to use Insert to write into structure to not break it), if you really want to make it simple, just change a few letters

5. create new textures with your custom names in path defined in WMO's structure
6. ???
7. profit.

Like I said, this is really simple and noob-like way, if you really want to learn something about structure of models and such things, you should study modelling section.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

Krysík

  • Registred Member
  • Race Changer
  • *****
  • Posts: 35
    • View Profile
Re: [Question] Model Variations
« Reply #2 on: January 31, 2015, 09:40:28 am »
I did everything that you have written, but when I go to check model in MWV, it won't show and when I try to spawn that model in noggit it dropps, any ideas? I use HxD editor

and of course here is a screen of WMO structure
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"We shall go on to the end, we shall never surrender!"

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: [Question] Model Variations
« Reply #3 on: January 31, 2015, 09:46:09 am »
Well, I can't see there anything wrong (someone might, I am not very familiar with structure of WoW models). Could you create little archive with original WMO files you have used and with your new WMO? Include also names of the textures you want to use. I will take a look by myself.

Btw, WMO doesn't show up... that means it is invisible in both apps or that it causes them to crash?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

Krysík

  • Registred Member
  • Race Changer
  • *****
  • Posts: 35
    • View Profile
Re: [Question] Model Variations
« Reply #4 on: January 31, 2015, 10:56:35 am »
In MWV it doesn't appear, in noggit i crashes
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"We shall go on to the end, we shall never surrender!"

Krysík

  • Registred Member
  • Race Changer
  • *****
  • Posts: 35
    • View Profile
Re: [Question] Model Variations
« Reply #5 on: January 31, 2015, 08:12:09 pm »
wow I tried to do that again and now it works lol maybe there was an error somewhere lol...
But still thank you for your time :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"We shall go on to the end, we shall never surrender!"

Krysík

  • Registred Member
  • Race Changer
  • *****
  • Posts: 35
    • View Profile
Re: [Solved] Model Variations
« Reply #6 on: February 05, 2015, 03:42:01 pm »
I was trying to figure out where was the problem, and I mustn't make the code any shorter or any longer. That was my problem...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"We shall go on to the end, we shall never surrender!"