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Author Topic: [TOOL] Ground doodads fixing (detail doodads, clutter)  (Read 20827 times)

larrylaffer

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #30 on: June 26, 2013, 02:02:43 am »
People,  i am having the same issue of Wow Crash after using this tool.

The tool works fine the first time, but after i edit the map with noggit, the ADT crash in game with this error:

Quote
This application has encountered a critical error:

ERROR #132 (0x85100084) Fatal Exception
Program:   D:World of WarcraftWoF.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 001B:007B31F8

The instruction at "0x007B31F8" referenced memory at "0x00000010".
The memory could not be "read".

This was the things i tried each time:
-Save the map with noggit SDL 1.2: crash in game
-Save the map with noggit 104 and then with taliis: crash in game
-Save with noggit and erase all the ground effects with the tool: crash in game
-Save with noggit and erase the ground effects with taliis: crash in game
-Erase the ground effects with the tool, and then save with noggit: crash in game
-Use the ground fix in the atempt before: still crash
-Open the map with hex: i dont understand the structure, plus i dont have a previous version of the ADT before using ground effects to compare...

I dont have a backup version of the adts... so please, if someone knows how to bypass the error, please let me know, otherwise i just screwed the map...

Regards.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #31 on: June 26, 2013, 06:42:40 am »
Did you delete water before you used the tool?
Greechins water and the fix dont work together.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #32 on: June 26, 2013, 08:53:01 am »
Instead of randomly deleting water, prefer this: viewtopic.php?f=12&t=2971
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #33 on: June 26, 2013, 09:52:00 am »
Noggit 1.3 will write water clean but till then jsut save adt once before you use the fix tool. We also will try to get groundeffects data also fixed again before release.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Ascathos

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #34 on: June 26, 2013, 12:01:03 pm »
Quote from: "schlumpf"
Instead of randomly deleting water, prefer this: viewtopic.php?f=12&t=2971
Just to make sure, you'll find magic in here. While Steff is not wrong, that particular error is listed there. And ONLY caused because of that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #35 on: June 27, 2013, 01:08:53 am »
Quote from: "Ascathos"
Quote from: "schlumpf"
Instead of randomly deleting water, prefer this: viewtopic.php?f=12&t=2971
Just to make sure, you'll find magic in here. While Steff is not wrong, that particular error is listed there. And ONLY caused because of that.

I added 4 textures to every chunk and the crashing stopped! Thank you very much :)
Hope the thing still works after adding the water.

Regards!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #36 on: June 27, 2013, 12:37:11 pm »
Quote from: "larrylaffer"
Quote from: "Ascathos"
Quote from: "schlumpf"
Instead of randomly deleting water, prefer this: viewtopic.php?f=12&t=2971
Just to make sure, you'll find magic in here. While Steff is not wrong, that particular error is listed there. And ONLY caused because of that.

I added 4 textures to every chunk and the crashing stopped! Thank you very much :)
Hope the thing still works after adding the water.

Regards!
Water has no effect whatsoever on Ground Doodads.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Voidy

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #37 on: July 17, 2013, 03:12:20 pm »
Hey!

Thanks for shareing this :)

But i got 1 problem with it...

Everytime i try to open it, it says it missing the msvcp100d.dll file :(
But i finding the file in my system32 folder.
So i have try to copy it over to the same folder as the gorund doodads fixing folder is, but this time i get 0xc000007b error everytime i try to open it :(

Would really appericate if someone could help me out :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #38 on: July 17, 2013, 05:34:01 pm »
Quote from: "Voidy"
Hey!

Thanks for shareing this :)

But i got 1 problem with it...

Everytime i try to open it, it says it missing the msvcp100d.dll file :(
But i finding the file in my system32 folder.
So i have try to copy it over to the same folder as the gorund doodads fixing folder is, but this time i get 0xc000007b error everytime i try to open it :(

Would really appericate if someone could help me out :)
20 seconds in google.
http://de.dll-files.com/msvcp100d.zip?0WJgXFYEdR

"Zip-Datei herunterladen".
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Voidy

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #39 on: July 18, 2013, 02:36:08 am »
thanks you very much man!

Helped alot!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #40 on: May 04, 2014, 11:57:28 pm »
There is virus in that file. Could anyone reupload it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #41 on: May 06, 2014, 08:53:05 am »
There is none.  The exe included changes other files if you open it.  So virus software think kt is a virus.

Also mention that if you use sdl 1.3 you dont need this tool.
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Simple_Spectr

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #42 on: February 12, 2015, 12:13:50 pm »
I have some problem with tool...

Have all libs... Help
« Last Edit: February 24, 2015, 04:42:09 pm by Admin »

Skarn

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #43 on: February 12, 2015, 07:34:40 pm »
Just download the missing .dll. Is not that obvious?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Simple_Spectr

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Re: [TOOL] Ground doodads fixing (detail doodads, clutter)
« Reply #44 on: February 12, 2015, 07:58:02 pm »
still not working
« Last Edit: January 01, 1970, 01:00:00 am by Admin »