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Messages - alborq

Pages: [1] 2
1
Mordred next bug :
Launch Wow
Connect
Go in game
Disconnect
Press Return or escape
See (model is bad set)

Detected :
:SetCamera(0);   is a probleme, it is use in bad time
but when ..

2
OnUpdate <3
Ty Morded all work nice, i try to give a new version of your code for fix this probleme

All Work nice =D

Me and Hyakkimaru LOVE you

3
Mordred, I am looking for a place where I can call a function after displaying loginscrenn but before the user can see, you have an idea of when I just make this call? because I really need is the model for the camera view is generated and I can put my final model so I'd do it as soon as possible ..

Do you have any suggestion?

4
Hi,I then discovered a terrible thing when you use my system, this camera model from the first base load model view, is that I want to say is that for the other modified axis of rotation must find a model that has a camera suitable for the task, and then change the model and so positioned as a new angle, what does that mean? my tools are useless if you do not put the path in the code before running it, and we do not use it for placement, editbox is without interest, Attention is not everything was true, no camera models are not conserner by this problem .. Unfortunately you can not create it's own camera lua Blizzard I hate you ...Take care when using my tools, if the placement is different with display once encoded in the file, you know that the problem of vien for the brave I think it just reload the camera after loading new models, nothing too difficult, I searched my model continues to be the right camera for another place, I know yours if I have conclusive results and patcherais software case and this case only

5
LUA is really crazy after the test for my last post (I generated the error) I remove the code related to it and my PAF model turned in another axis, my code is the same that 'before the test, I do not understand, all is not lost!

actually, i cant reset my models view ... Just epic

(WTF, Cache Log) deleted ..

6
I have the same problem with the function Model: SetCustomCamera () if the parameter is not good, he would not give this mistake .. here I am .. block

7
Hi, i come back for ask a little question, actually we can move Model only with Facing, we have a control on only one axis, i need move 2 other axis of model , but i dont know how, all doc dont say anything about that, i thinks we must move a CameraPosition but :

Model:SetCameraDistance() - This function is not yet documented
Model:SetCameraFacing() - This function is not yet documented
Model:SetCameraPosition() - This function is not yet documented
Model:SetCameraTarget() - This function is not yet documented
Model:SetCustomCamera() - This function is not yet documented

i have try this Mod2:SetCameraPosition(mt_pos_x, mt_pos_y, mt_pos_z);
but i have an error :attempt to call method "SetCameraPosition" (a nil value)
i must understand this fonction has been removed ?

we cant move other axe ?



Facing = Y rotate
???? =  X rotate
???? =  Z rotate

8
I'm OK !  

and i thinks we must explain how create a background picture in HD 16:9 but actualy, a render is soo flat..

9
Hello,First of all I thank yours has to be Mordred fantastic job.From my side I studied a little code, then I develop a small application to simplify the placement of 3D model that can happen complicate

So I develop a small application that is used to position the models

Insights api: http://imageshack.us/photo/my-images/83 ... 94612.jpg/


Little tutorial:
1) Set the path to your model in the EditBox
2) Click on Add
3) If you do not see your model then increase the size as needed, so you will be close to or one is your model (off-screen)
4) Change the position with XYZ button
5) change the scale with two button above to be more precise
6) meet the position indicate on a notepad
/!  They are not kept for the next time!
7) Completer position in the configuration file:
    Mod1: SetPosition (pos_x, pos_y, pos_z);
    Mod1: SetModelScale (scale);
    Mod1: SetFacing (facing);

8) Enjoy

Download link: http://depositfiles.com/files/x085iqjpw


Bonjour,
tout d'abord je tien a remercier Mordred pour sont travail fantastique.
De mon coté j'ai étudié un petit peu son code, par la suite  j'ai développez une petite application pour simplifier le placement des model 3D qui peut s'averez compliquez

J'ai donc développez une petit application qui sert a position le models

Aperçus de l'api : http://imageshack.us/photo/my-images/83 ... 94612.jpg/


Petit tuto :
1) Mettre le chemin de votre model dans l'EditBox
2) Cliquez sur Add
3) Si vous ne voyez pas votre model alors augmentez la taille autant que nécessaire, vous serez donc un peut près ou est votre model (hors de l'écran)
4) Modifier la position avec les bouton  XYZ
5) modifier l'echelle avec les deux plus haut bouton pour etre plus précis
6) relever les position indiquez sur un bloc note
/!!! elle ne sont pas conservé pour la prochaine fois !

7) Completer les position dans le fichier de configuration :
   Mod1:SetPosition(pos_x, pos_y, pos_z);
   Mod1:SetModelScale(scale);
   Mod1:SetFacing(facing);

8) Enjoy

Lien de téléchargement : http://depositfiles.com/files/x085iqjpw

10
Showoff - what you are working on / Re: [SHOWOFF]  Archpel of helea
« on: June 18, 2012, 10:40:48 am »
Quote
My allocean tool set the value correctly..
 

Where can i find it ?

11
Showoff - what you are working on / Re: [SHOWOFF]  Archpel of helea
« on: June 18, 2012, 01:01:15 am »
thank you for your constructive response. you would know how to remake the cons by the Sea has the blizzard with a sea and a very dark around to degrade?

Deplus when you talk to set the depth of water that you think that what art is to make need achieve better now

12
Showoff - what you are working on / [SHOWOFF]  Archpel of helea
« on: June 18, 2012, 12:21:22 am »
Hi Modcraft  

I come here today to share the work of mapping that I made with friends for our project: the chronicles of destiny.

This is a server project with a completely redesigned gameplay ..

I would present here our work on implementing the goblin of cataclysm in wolk

here is their area:

Overview (with Archipelago Helea):









Capital & port (City of Doolan):










Pirate Camp (the outpost of astrola):






Island of xp (the island of esperita):























unclassifiable:
the shore of Maar:




Turtle Island


the cave of the cruel aracnis


cross the bridge

13
Modelling and Animation / Re: bug mount
« on: May 05, 2012, 03:00:32 pm »
Soory i have paste a wrong translate .... and thinks for this information i try it =)
but how can i apply this modif ?

14
Modelling and Animation / bug mount
« on: May 05, 2012, 02:53:07 pm »
Bonjour, je vien demandez votre aide suite a un probleme apres le passage d'un model en monture que j'ai du editez  mais maintenant je ne sais pas d'ou vien ce bug
-la monture reste toujours paralelles au sol elle ne le suit pas :
http://www.mcingenieur.1allo.com/mc/WoW ... 144946.jpg

et je ne sais pas comment reculez la camera interne du model pour l'afficheur.

Merci d'avance, cordialement alborq

15
This contains all Cataclysm alpha
  • m2 models,
  • wmos and
  • music files
ADTs etc are not included and a few models are buggy.

Download from scorpionshare


The following links are provided by Migaoli.

Download via bittorrent


The magnet links are provided by alborq.
  • models: magnet:?xt=urn:btih:0F2C648B791FEBC8CAFCBB9CD9084D1717995AE4&dn=m2&tr=udp%3a//tracker.openbittorrent.com%3a80/announce
  • music: magnet:?xt=urn:btih:0BC2FA2BA69AE9D37B9A1568AD14BC299BBA27C5&dn=sound&tr=udp%3a//tracker.openbittorrent.com%3a80/announce

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