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Community => Showoff - what you are working on => Topic started by: schlumpf on January 24, 2016, 07:16:28 pm

Title: Big Head Mode (legion)
Post by: schlumpf on January 24, 2016, 07:16:28 pm
[media:7k44ol2h]https://youtu.be/qCpTtUHLMe8[/media:7k44ol2h]

https://www.reddit.com/r/wow/comments/4 ... ode_on_70/ (https://www.reddit.com/r/wow/comments/42gzsd/big_head_mode_on_70/" onclick="window.open(this.href);return false;)
Title: Re: Big Head Mode (legion)
Post by: stoneharry on January 24, 2016, 09:31:38 pm
Haha, this is great!
Title: Re: Big Head Mode (legion)
Post by: MR. Farrare on January 24, 2016, 10:48:58 pm
awsome
Title: Re: Big Head Mode (legion)
Post by: Zebraka on January 25, 2016, 03:30:02 am
omg it's so awesome some tears are coming out :')
Title: Re: Big Head Mode (legion)
Post by: Rangorn on January 25, 2016, 10:13:28 am
whoa, i need that thing.
Title: Re: Big Head Mode (legion)
Post by: Rangorn on January 25, 2016, 07:01:55 pm
work on 6.2

(http://puu.sh/mJhrW/157103ec2a.jpg)

will work on 3.x 4.x and 5.x too

Thanks for the idea Schlumpfs, that's fucking amazing
Too bad we need hex editing for bone scaling :(
Title: Re: Big Head Mode (legion)
Post by: schlumpf on January 25, 2016, 07:43:27 pm
Quote from: "Rangorn"
Too bad we need hex editing for bone scaling :(
That's why you automate the task and be done with all models in an instant.
Title: Re: Big Head Mode (legion)
Post by: Skarn on January 25, 2016, 07:51:01 pm
Quote from: "Rangorn"
work on 6.2

(http://puu.sh/mJhrW/157103ec2a.jpg)

will work on 3.x 4.x and 5.x too

Thanks for the idea Schlumpfs, that's fucking amazing
Too bad we need hex editing for bone scaling :(
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.
Title: Re: Big Head Mode (legion)
Post by: Rangorn on January 25, 2016, 08:36:00 pm
Quote from: "schlumpf"
Quote from: "Rangorn"
Too bad we need hex editing for bone scaling :(
That's why you automate the task and be done with all models in an instant.

And ? That's not the problem.
Modifying the m2 will edit ALL humans male, i'm looking for something like spell/animkit/bonekit whatever... u can apply on one player
Title: Re: Big Head Mode (legion)
Post by: Luzifix on January 26, 2016, 08:23:53 am
What for bones you scale ?
Title: Re: Big Head Mode (legion)
Post by: schlumpf on January 26, 2016, 08:42:43 am
Quote from: "Luzifix"
What for bones you scale ?
Just the one marked head
Title: Re: Big Head Mode (legion)
Post by: xJKz on January 26, 2016, 11:09:18 am
Quote from: "Skarn"
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.

I dont' know how to make script, I know now, with the help of Rangorn, how to do this. But, all models doesn't have the same "bone" of head, sorry if you don't understand, but. This isn't the same bone for ALL model. Exemple : bone 44 is for head of humain, 41 is for head of blood elf male. You understand ? This is here, I don't understand how you can make a "simple" script for it.
Title: Re: Big Head Mode (legion)
Post by: schlumpf on January 26, 2016, 11:26:13 am
Quote from: "xJKz"
Quote from: "Skarn"
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.

I dont' know how to make script, I know now, with the help of Rangorn, how to do this. But, all models doesn't have the same "bone" of head, sorry if you don't understand, but. This isn't the same bone for ALL model. Exemple : bone 44 is for head of humain, 41 is for head of blood elf male. You understand ? This is here, I don't understand how you can make a "simple" script for it.
Key bone lookup table
Title: Re: Big Head Mode (legion)
Post by: Skarn on January 26, 2016, 11:29:25 am
Quote from: "Rangorn"
Quote from: "schlumpf"
Quote from: "Rangorn"
Too bad we need hex editing for bone scaling :(
That's why you automate the task and be done with all models in an instant.

And ? That's not the problem.
Modifying the m2 will edit ALL humans male, i'm looking for something like spell/animkit/bonekit whatever... u can apply on one player
Are you sure that serverside stuff can control such things?
Title: Re: Big Head Mode (legion)
Post by: Rangorn on January 26, 2016, 01:19:19 pm
I'm not sure, but blizzard could easily do this, like the char creation on wod, each face have a different bone
Title: Re: Big Head Mode (legion)
Post by: Will on January 26, 2016, 11:36:06 pm
fantastic
Title: Re: Big Head Mode (legion)
Post by: mariobox on February 16, 2016, 03:54:31 pm
I want this for 3.3.5! It's so cute
Title: Re: Big Head Mode (legion)
Post by: schlumpf on February 16, 2016, 06:52:23 pm
Quote from: "mariobox"
I want this for 3.3.5! It's so cute
You can use http://paste2.org/ysX9eKn2 (http://paste2.org/ysX9eKn2" onclick="window.open(this.href);return false;) to process any model, beginning with WotLK beta to Legion.
Title: Re: Big Head Mode (legion)
Post by: mariobox on February 19, 2016, 12:25:44 am
Quote from: "schlumpf"
Quote from: "mariobox"
I want this for 3.3.5! It's so cute
You can use http://paste2.org/ysX9eKn2 (http://paste2.org/ysX9eKn2" onclick="window.open(this.href);return false;) to process any model, beginning with WotLK beta to Legion.

Sorry, I don't know how to apply it to the models :/ #noob
Title: Re: Big Head Mode (legion)
Post by: Skarn on February 22, 2016, 11:23:20 am
Just came across the same thing for vanilla made by Cryect.
[media:2r4g3up9]https://www.youtube.com/watch?v=KquRKXwLy7E[/media:2r4g3up9]
Title: Re: Big Head Mode (legion)
Post by: schlumpf on February 22, 2016, 03:02:11 pm
Quote from: "Skarn"
Just came across the same thing for vanilla made by Cryect.
[media:2ytjdtrh]https://www.youtube.com/watch?v=KquRKXwLy7E[/media:2ytjdtrh]
That's the inspiration, plus some post on Reddit, yes. As far as I know the technique is the same.