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Messages - AgeofCraft

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1
Miscellaneous / Character Create set a Character Race and Class.
« on: July 25, 2015, 07:19:47 pm »
I try since 2 hours to remove the randomize from the CharacterCreate.lua, i want to create one class and one race that choosen at the start of the CharacterCreate Screen, i tried everything but i have 0 knowledge of coding.

i tried to change in the CharacterCreate.lua
Quote
function CharacterCreate_OnLoad(self)
   self:SetSequence(0);
   self:SetCamera(0);

   CharacterCreate.numRaces = 0;
   CharacterCreate.selectedRace = 1;
   CharacterCreate.numClasses = 0;
   CharacterCreate.selectedClass = 1;
   CharacterCreate.selectedGender = 0;

So the characterscreen sets on load the Race and Class to ID 1 that is The Human and the Warrior, but the randomize continues so i tried a another code
another line:

Quote
       function CharacterCreate_OnShow()

        SetCharacterRace(1);
   CharacterCreateEnumerateRaces(GetAvailableRaces());
   SetCharacterRace(GetSelectedRace());
   
   SetCharacterClass(1);
   CharacterCreateEnumerateClasses(GetAvailableClasses());
   local_,_,index = GetSelectedClass();
   SetCharacterClass(index);

So if the characterScreen is showing it sets the Race and Class to ID 1 but its not working, what iam doing wrong ?


2
General / Re: Artcraft
« on: October 30, 2014, 01:21:18 am »
The Map development of Blizz:


and the sexxy Map Editor:


http://us.battle.net/wow/en/blog/16571962/artcraft-level-design-part-3-10-29-2014

3
General / Re: Artcraft
« on: October 30, 2014, 01:20:34 am »
Browser bugged

4
Random / Re: Now this looks cool for only $99 a year
« on: October 17, 2014, 09:11:59 pm »
Quote from: "stoneharry"
Quote from: "AgeofCraft"
Lets wait for Source Engine 2 :)

Isn't this basically already out? DoTA 2 upgraded to it recently and the workshop uses it. I guess the actual development kit is not available yet.

Its only a map/mod Editor for Dota 2, so you cant make other things with this source 2 editor  atm.

5
Random / Re: Now this looks cool for only $99 a year
« on: October 17, 2014, 04:53:24 pm »
Lets wait for Source Engine 2 :)

6
Development and Presentation / Re: [PROJECT] Craft
« on: August 25, 2014, 08:06:35 pm »
So... Project [Craft] its still in progress i get alot ideas for it. in the last months i played alot of mmorpg´s like Wildstar, GW2, Ragnarok 2 and alot of more... but iam bored about this mmorpg´s i thinked back to "World of Warcraft" there is no existing mmorpg thats better than WoW but iam bored of wow, because i dont like the way that go Blizzard with it, you can boost chars to 90 buy some mounts that you can´t earn ingame for what?, are they not famous enough ? I remember on Oddworld Inhabitants who fought against ea and don´t want to ruin their firm and they swear that all the money spend into their games and the result is... awesome ! Now Remember on Blizz if they spend all their MONEY into WoW and not for Diablo, Starcraft or something, and if the whole firm work on a game ? the result is a Expansion with 5x more content or something.
But back to "Craft":
Iam a Newbie - Noob WoW Modding i don´t know how to work with c++ i just can copy and paste easy codes change some Path´s move the ui change Buttons on Loginscreen thats all, but i have alot of art ideas 5/100 , world design 5/100 i can modelling 5/100 , create textures 5/100. And my english is very Bad -10/100

If i play a mmorpg i always think on a own MMORPG and automaticly want to create a wow Private server because you can do everything "create models" "create scripts" and xxx more things. You get a wow emulation with the wotlk scripts codes, and the models so you can start instantly ! Create Expansions like  edge of chaos, Hunger games, Jutsu Online or Maruum. I change the progress of my Expansion first i do the Gameplay like ui, movement, combat, skills, races, classes and after this i create the world so i keep the first models and maps in the background.

Ok, i remember on the combat system like wildstar, i hate autohit mmorpg´s where you stand infront of a monster and autohit you and every 10 seconds the monster cast anything that kick you or let you bleed.
You see a wolf level 1 and you´re level 5 he´s easy to kill but a wolf is dangerous and fast so you can´t kill a wolf easily. Lets look on the stats i hate so high stats like 500k+ damage 5k str... the best thing to keep that stats small to balance the game. Each stat should be useful like agi or int for warrior int increase the Weapon usage or ability knowledge and agi increase the resource or something. i dont want to use any stats for % dodge or blocking, i want to create a block and dodge ability. You can only get Spells from armors like Ice Shoulders [Spell: You learn a new Spell: Freeze] i remove all classes so everyone can get everything. That are things that i want to create first with my knowledge of Coding atm. there are no levels you getting better with gear. There are only these Slots left: head, shoulder, chest, gloves, leg and foot i try to get a modelled 3d chest leg armors with some Scripts.

I fix myself on the start because the start is the important thing to keep a player on the game.

lets resume...  :D  :D  :D

7
Random / Re: Wildstar World Editor
« on: July 16, 2014, 02:36:15 pm »
Thanks for the Link, didnt know this website it looks interesting

8
Random / Wildstar to WoW !
« on: July 03, 2014, 03:47:43 am »
Hello there last week i buyed Wildstar and its a lot of fun. And today i get the Wildstar Studio that view you the Files inside and its builded like WoW, there are Lua and XML Scripts inside and the Models there called M3 not sure if this have something todo with sc2 models.

9
Noggit / Re: [QUESTION] Toons of Maps
« on: May 25, 2014, 03:29:06 pm »
its a good Question, I am looking for that too

10
Noggit / Re: mini pets fall under the ground
« on: May 23, 2014, 03:15:03 pm »
Thats a serverside Problem you have to run the vmap tools for the height detection. For you the height detection is working but for the another npc´s, pets not because they walk on an empty place without the vmaps.
For every new custom map you need to run the vmap extractor but only if you need to place npcs or something.

11
Random / Re: WoW Dota
« on: May 12, 2014, 09:23:41 pm »
Quote from: "stoneharry"
Quote from: "AgeofCraft"
Quote from: "stoneharry"
Yes (obviously). What do you want to know? I started recreating this interface for a new project I am working on:
WoW Amazing !

How this Bnet interface works:
Does the game walk in the backround if the Interface is showing, you also run behind it in the start zone and if you create a game you get into the battleground gui.
Or is that different?

To WoW Dota:
Does Warcraft 3 contain some codes that you can use in wow like the Bnet interface, custom map or the stat system?
Does someone get the mpq from this? Iam rly interested to see how this interface is builded.

Bnet interface: Yes, you can run around in the background, though you can disable that. You disable all functions you don't want the player using.

On WoW Dota: Each of those system has to be manually written. Nothing can be converted other than images.

Here is the Lua of my interface: http://pastebin.com/JgQWv29e

Thx for your answer and thanks for sharing :)

12
Random / Re: WoW Dota
« on: May 12, 2014, 08:53:11 pm »
Quote from: "stoneharry"
Yes (obviously). What do you want to know? I started recreating this interface for a new project I am working on:
WoW Amazing !

How this Bnet interface works:
Does the game walk in the backround if the Interface is showing, you also run behind it in the start zone and if you create a game you get into the battleground gui.
Or is that different?

To WoW Dota:
Does Warcraft 3 contain some codes that you can use in wow like the Bnet interface, custom map or the stat system?
Does someone get the mpq from this? Iam rly interested to see how this interface is builded.

13
Noggit / Re: [QUESTION] Position camera ingame make wowerror
« on: May 12, 2014, 08:26:09 pm »
Do you have on every layer 4 Textures because of the ground effects crash ? Another Problem can be in the DBC but i dont think so...
http://modcraft.io/viewtopic.php?f=12&t=2971

14
Random / WoW Dota
« on: May 12, 2014, 03:05:39 am »
I heard about wow dota and looked on youtube and found this:


That looks amazing a fully changed system thats not wow that looks like a third person warcraft 3^^ I think the ppl need very very... very much time for this, it is a pity that the server no longer exists. That custom Battle.net lobby in connection with wow is very interesting the interaction with the buttons from the npc´s or itemsis amazing.
has anyone played on this server ?

15
Development and Presentation / Re: [PROJECT] Craft
« on: May 09, 2014, 12:06:59 am »
worked 2 hours on it, its not finished. Added some test M2s to see how this looks.
Here the new Parasorm map:


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