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Author Topic: [RELEASE] my first worldbuilding  (Read 8339 times)

Jøk3r

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Re: [RELEASE] my first worldbuilding
« Reply #15 on: June 28, 2013, 08:15:25 am »
Well we could have a look at the crashs if you like. Just write me a pn with your skype or icq if you want to (:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
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Steff

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Re: [RELEASE] my first worldbuilding
« Reply #16 on: June 28, 2013, 08:37:26 am »
Yes would be nice to know. I had 2 crashes in 2 years of work. And thats because i flooded my ram:)
Have you 4 gig or more of RAM? If not you should expand it.
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MR. Farrare

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Re: [RELEASE] my first worldbuilding
« Reply #17 on: June 29, 2013, 12:19:11 pm »
Quote from: "Steff"
Yes would be nice to know. I had 2 crashes in 2 years of work. And thats because i flooded my ram:)
Have you 4 gig or more of RAM? If not you should expand it.


ty for that that helped alot but that not the problem i tell you
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Steff

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Re: [RELEASE] my first worldbuilding
« Reply #18 on: June 30, 2013, 08:14:16 am »
Normaly noggit dontcrash on customzones. Only some wmos on the originalworld bringit tocrash.Itsa renderbug. Like if you load the starting area of Mulgor.
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MR. Farrare

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Re: [RELEASE] my first worldbuilding
« Reply #19 on: June 30, 2013, 04:02:17 pm »
Quote from: "Steff"
Normaly noggit dontcrash on customzones. Only some wmos on the originalworld bringit tocrash.Itsa renderbug. Like if you load the starting area of Mulgor.

ye but when you add wmo like the old karazan or you add a dunguone like grimpatol or twilight citidel or blackwing decent i did many thing in my map like cata wmo and pandaria m2 every 10 min in noggit it crast AND THE BIGGEST PROBLEM MANY WMO WAS REMOVED FROM THE MAP IF I DID SOME COSTOM IF YOU SEE MY PATCH AND OPEN IT THERE IS MAYBE 5 LAND EVERY LAND HAVE MANY WMO SEE MY PATCH OPEN IT FROM NOGGIT AND SEE PLZZZZ
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Steff

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Re: [RELEASE] my first worldbuilding
« Reply #20 on: June 30, 2013, 07:51:20 pm »
I never had such problems.

BTW your caps hangs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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MR. Farrare

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Re: [RELEASE] my first worldbuilding
« Reply #21 on: July 03, 2013, 08:12:59 pm »
Quote from: "Steff"
Yes would be nice to know. I had 2 crashes in 2 years of work. And thats because i flooded my ram:)
Have you 4 gig or more of RAM? If not you should expand it.

lol i have 16 giga memory but its used i bought it from used store
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Jøk3r

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Re: [RELEASE] my first worldbuilding
« Reply #22 on: July 03, 2013, 09:32:50 pm »
Afaik noggit as a maximum number of memory usage. It can only use 2 GB or so.. Dont know that exactly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

schlumpf

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Re: [RELEASE] my first worldbuilding
« Reply #23 on: July 03, 2013, 10:38:42 pm »
Most likely compiled as 32bit, so yes.
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MR. Farrare

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Re: [RELEASE] my first worldbuilding
« Reply #24 on: July 04, 2013, 08:09:16 am »
im using 64bit but it works fine until 5 or 7 min it crash but yet its the best off its kind ty ty all developers off noggit and  i say it again ty
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schlumpf

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Re: [RELEASE] my first worldbuilding
« Reply #25 on: July 04, 2013, 09:16:05 am »
Your OS doesn't matter. How noggit itself was compiled is the issue.
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MR. Farrare

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Re: [RELEASE] my first worldbuilding
« Reply #26 on: July 04, 2013, 10:20:26 am »
so there will not be update in noggit soon or it seems its dead its an wonderfull tool hope you guys complete your tool
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schlumpf

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Re: [RELEASE] my first worldbuilding
« Reply #27 on: July 04, 2013, 10:59:59 am »
It seems like some people are working on it, but are not sharing their process in the public repository I set up.
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MR. Farrare

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Re: [RELEASE] my first worldbuilding
« Reply #28 on: July 04, 2013, 11:15:53 am »
oh thats what i call a good news
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schlumpf

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Re: [RELEASE] my first worldbuilding
« Reply #29 on: July 04, 2013, 11:41:00 am »
That's what I call bad news as it is the same as five years ago: private development, while it should be open source.
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