This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [TOOL] [MPQ] FuckItUp  (Read 28578 times)

Nic

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 52
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #30 on: November 24, 2012, 05:15:39 pm »
Okay and how i run application like these?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #31 on: November 24, 2012, 05:21:22 pm »
Compile it for Windows or ask someone to do so. That's why I uploaded the source code as well. OSX versions are for OSX, not windows.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nic

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 52
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #32 on: November 24, 2012, 05:27:31 pm »
Okay.

/edit Thank you it works... i was confused about this file. The "You must compile it"-hint  help me ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 503
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #33 on: December 01, 2012, 05:50:11 am »
Would anyone be kind enough to tell me how to "compile" this program? <-- Whatever that means O_o?
I've compiled cores for World of Warcraft servers before, but that was a long time ago and honestly I hardly understood the concept of what I was doing in the first place. I'm just really confused here and would love if someone showed me how to do this or did it for me. Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #34 on: December 01, 2012, 01:53:19 pm »
Quote from: "Xapzi"
Would anyone be kind enough to tell me how to "compile" this program? <-- Whatever that means O_o?
I've compiled cores for World of Warcraft servers before, but that was a long time ago and honestly I hardly understood the concept of what I was doing in the first place. I'm just really confused here and would love if someone showed me how to do this or did it for me. Thanks.
... Generate with CMake and Compile with Visual Studio (or another C++ application) ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 503
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #35 on: December 01, 2012, 02:40:46 pm »
Quote from: "Ascathos"
... Generate with CMake and Compile with Visual Studio (or another C++ application) ?

Sorry, but I have literally no idea what you're talking about. What do you mean "generate" and "compile"? These words aren't common knowledge for beginners. Honestly I don't even understand why I can't just open this up with an ".exe" file like every other tool on this website. = And what are these programs you're talking about and how do I use them?

I've tried looking all this C++ stuff up on Google, but I might as well be reading Japanese. And I even checked the FAQs and search feature on Modcraft. Can't find anything regarding this. It's like I'm expected to have a college degree and years of experience when I'm just starting out...

Anyway, if anyone can give me an actual noob-friendly explanation as to what I'm supposed to do with this stuff, I would greatly appreciate it. If not, so be it. Thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #36 on: December 01, 2012, 03:21:54 pm »
Quote from: "Xapzi"
Quote from: "Ascathos"
... Generate with CMake and Compile with Visual Studio (or another C++ application) ?

Sorry, but I have literally no idea what you're talking about. What do you mean "generate" and "compile"? These words aren't common knowledge for beginners. Honestly I don't even understand why I can't just open this up with an ".exe" file like every other tool on this website. = And what are these programs you're talking about and how do I use them?

I've tried looking all this C++ stuff up on Google, but I might as well be reading Japanese. And I even checked the FAQs and search feature on Modcraft. Can't find anything regarding this. It's like I'm expected to have a college degree and years of experience when I'm just starting out...

Anyway, if anyone can give me an actual noob-friendly explanation as to what I'm supposed to do with this stuff, I would greatly appreciate it. If not, so be it. Thanks.
Practically following these steps...
http://www.trinitycore.info/How-to:Win
Just that you don't need the SQL thingies, create anything, bla bla bla - the process of cmake and vstudio are essential.

Makes me wonder if you used Repacks all until now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 503
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #37 on: December 01, 2012, 03:30:00 pm »
Quote from: "Ascathos"
Practically following these steps...
http://www.trinitycore.info/How-to:Win
Just that you don't need the SQL thingies, create anything, bla bla bla - the process of cmake and vstudio are essential.

Makes me wonder if you used Repacks all until now.

There was a point in time when I was following guides and successfully compiled a few WoW cores for ArcEMU and Skyfire EMU, but that doesn't mean I learned anything or had any idea what I was doing. I just read the guide. Right now I'm using repacks simply for testing purposes. I don't have a public server atm. Thanks for the info though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eatos

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 46
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #38 on: December 02, 2012, 08:47:36 pm »
Someone asked how to decrypt it.
Atm there is no program for it, but you can decrypt it by self.
You see even tho this tool masks the files and its path, it does not  change their structure at all.
So for example
There is file like this
File0018025.m2 You know it is .m2 file model of something but still dont know which one.Open it in hex 010 editor apply m2 template and then watch the magic in struct filename_ModelName will appear Model name, then again just save it like that.
Currently with this method what is hard to guess are .anim files rest can be decrypted easly with some work :)

So tool is not useless , it does protect your files, but not for people that do have experience with cracking it.
And yes once you have all files decrypted it is easy then to reconstruct whole patch :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #39 on: December 02, 2012, 09:35:27 pm »
Quote from: "Eatos"
Someone asked how to decrypt it.
Atm there is no program for it, but you can decrypt it by self.
You see even tho this tool masks the files and its path, it does not  change their structure at all.
So for example
There is file like this
File0018025.m2 You know it is .m2 file model of something but still dont know which one.Open it in hex 010 editor apply m2 template and then watch the magic in struct filename_ModelName will appear Model name, then again just save it like that.
Currently with this method what is hard to guess are .anim files rest can be decrypted easly with some work :)

So tool is not useless , it does protect your files, but not for people that do have experience with cracking it.
And yes once you have all files decrypted it is easy then to reconstruct whole patch :)
There is no (solid) way to deduce this with a program, though. Also, reconstructing a 300+ MB Patch (un-extracted) would be more hassle than worth under circumstances.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eatos

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 46
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #40 on: December 02, 2012, 10:07:56 pm »
Well depends what are you looking for in that patch.If is something very rare and hard to find, then all effort is worthed :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #41 on: December 05, 2012, 08:29:53 am »
So much trubble,... and thats just because noone upload the windows version of this? x)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 503
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #42 on: December 20, 2012, 11:37:28 pm »
Is it just me, or does the latest version of Ladik's MPQ Editor open these MPQs up just fine? Everything is exportable too. The only difference is that all the directories are gone and everything is named "File00000001.dbc", etc. Obviously this would make things very difficult for people who want to steal your stuff, but it isn't stopping them from exporting all your precious files and rebuilding them into a fresh MPQ of their own.  Custom skins are extremely easy to steal. Although I imagine it would be a royal pain in the ass to figure out the names of all your ADT files, and then rename them. Anyways, just letting you all know. This is still an extremely useful tool and I'll be sure to use it before publishing any of my MPQs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #43 on: December 20, 2012, 11:52:56 pm »
You are seeing fine. That's all the tool does. Nothing can prevent anyone from stealing your data anyway, as the client would not be able to read it as well, then. Removing file names is about everything you can do. (while reconstructing them can be done automatically, btw.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 503
    • View Profile
Re: [TOOL] [MPQ] FuckItUp
« Reply #44 on: December 20, 2012, 11:55:36 pm »
Oh well, I suppose some protection is better than none. Especially when everybody is always going out of their way to steal their rival's data in the private server community. Even password and IP address farming...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »