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Author Topic: [Wip?] Stromgarde New Architecture  (Read 8515 times)

SirFranc

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Re: [Wip?] Stromgarde New Architecture
« Reply #15 on: May 08, 2011, 10:53:13 pm »
Quote from: "Pinkhair3d"
It is very pretty!  Perhaps making the lower level stone or brick might look nice.

Also, I noticed a UV error on the chimney near the base, looks like you might have welding the wrong points or something.
Ye that error appeared when i subdivided to get triangles, but no clue on how to fix it ._.
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Zim4ik

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Re: [Wip?] Stromgarde New Architecture
« Reply #16 on: August 14, 2011, 12:34:48 am »
use mdxtom2 to convert it)
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SirFranc

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Re: [Wip?] Stromgarde New Architecture
« Reply #17 on: September 24, 2011, 02:08:53 pm »
Quote from: "Zim4ik"
use mdxtom2 to convert it)
tried, no luck, crashes at "bones" ._. and no clue about how to fix it
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phucko1

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Re: [Wip?] Stromgarde New Architecture
« Reply #18 on: September 24, 2011, 02:35:59 pm »
Franc, I have got an idea. If your house have somekind of animation you can open them with blender and then export to m2i and from m2i to m2 :)
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SirFranc

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Re: [Wip?] Stromgarde New Architecture
« Reply #19 on: September 24, 2011, 07:04:23 pm »
Quote from: "phucko1"
Franc, I have got an idea. If your house have somekind of animation you can open them with blender and then export to m2i and from m2i to m2 :)
It hasn't any animation, how can i change from m2i to m2?
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phucko1

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Re: [Wip?] Stromgarde New Architecture
« Reply #20 on: September 24, 2011, 07:10:20 pm »
With M2Mod
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SirFranc

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Re: [Wip?] Stromgarde New Architecture
« Reply #21 on: September 25, 2011, 09:05:25 pm »
Quote from: "phucko1"
With M2Mod
It's a plugin or another ms converter? :S that's where i usually get stuck, my pc does not handle well ms converters :S
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phucko1

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Re: [Wip?] Stromgarde New Architecture
« Reply #22 on: September 25, 2011, 10:39:57 pm »
Its a converter, but I have had no problems with it yet. Also I am atm looking for a mdx plug-in for blender. Otherwise you could just take the .3ds version of your mdx  (I guess you got a .ms3d, .3ds,  or .obj file of it couse its hard to model in .mdx editors) Blender can open these files and export as m2i and then use m2i to m2.
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askion

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Re: [Wip?] Stromgarde New Architecture
« Reply #23 on: October 11, 2011, 11:27:50 am »
if you still need help getting it ingame you can use Glitchys MES to change it from a OBJ to M2 the putting it into a patch i use it for my custom buildings
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