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Author Topic: My first land [unfinished]  (Read 7838 times)

SirFranc

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Re: My first land [unfinished]
« Reply #15 on: April 15, 2011, 01:13:41 am »
Never tought about using brushes to subtract! thanks a lot, this will do a great improvement!
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Hypnotoad

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Re: My first land [unfinished]
« Reply #16 on: April 15, 2011, 05:30:25 am »
Quote from: "SirFranc"
Never tought about using brushes to subtract! thanks a lot, this will do a great improvement!

That's how I do it. xD
The alphamap on talliis usually looks messed uo that way, but it's not like it's important or even visible for that matter. xD
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Jasir

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Re: My first land [unfinished]
« Reply #17 on: April 15, 2011, 11:40:18 am »
Quote from: "Steff"
And what about the graß vaiations?
You coud amke a tutorial from this stuff. Would be nice :)

When I'll have time I try to do some tutorial on grass, but I haven't the exact procedure. Just play with it.

Quote from: "Hypnotoad"
That's how I do it. xD
The alphamap on talliis usually looks messed uo that way, but it's not like it's important or even visible for that matter. xD
Yes alphamap in taliis look messed but Never mind :)
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SirFranc

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Re: My first land [unfinished]
« Reply #18 on: April 15, 2011, 11:43:37 am »
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)
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Jasir

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Re: My first land [unfinished]
« Reply #19 on: April 15, 2011, 11:55:39 am »
Quote from: "SirFranc"
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)

Unfortunately I don't know how they can  spare me a lot of work :D

Yes you have right, it takes some time. I can do it fast without details or slowly and properly :)
I prefer quality over quantity.
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SirFranc

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Re: My first land [unfinished]
« Reply #20 on: April 15, 2011, 12:13:14 pm »
Quote from: "Jasir"
Quote from: "SirFranc"
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)

Unfortunately I don't know how they can  spare me a lot of work :D

Yes you have right, it takes some time. I can do it fast without details or slowly and properly :)
I prefer quality over quantity.
You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.
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Jasir

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Re: My first land [unfinished]
« Reply #21 on: April 15, 2011, 12:32:31 pm »
Quote from: "SirFranc"
You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.

Hey that sounds good. I have to try it :)
And how can I know which textures I'm using now in photoshop??
Or is somewhere tutorial on it?
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Steff

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Re: My first land [unfinished]
« Reply #22 on: April 15, 2011, 01:07:13 pm »
Start with a clear adt.
Paint layer 1 over all chunks.
Painter layer 2 over all chunks
etc.
Export layers with Taliis (i will implement this also into noggit)
Edit them and re import.
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Jasir

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Re: My first land [unfinished]
« Reply #23 on: April 15, 2011, 09:32:57 pm »
Quote from: "Steff"
Start with a clear adt.
Paint layer 1 over all chunks.
Painter layer 2 over all chunks
etc.
Export layers with Taliis (i will implement this also into noggit)
Edit them and re import.

Thanks I tried it and really works.
But i'm not sure which way of texturing is better. Because you have to paint every layer separately and don't know how it will look in noggit.
And I think there will be problem with edges of adts. Because you paint only one.

Maybe I would rather prefer the texturing in noggit.
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Steff

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Re: My first land [unfinished]
« Reply #24 on: April 15, 2011, 11:13:22 pm »
I think its good for creation fast a big area pretextured. But the ground should always get textured inside noggit. Its god for basic texturing.
BTW: Eluo was the first done this some time ago.
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SirFranc

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Re: My first land [unfinished]
« Reply #25 on: April 16, 2011, 01:22:56 am »
Quote from: "Steff"
I think its good for creation fast a big area pretextured. But the ground should always get textured inside noggit. Its god for basic texturing.
BTW: Eluo was the first done this some time ago.
True, i used it a bit but i got tired soon, i have to pick it up anyway again sooner or later, can't handpaint everything always...
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Jasir

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Re: My first land [unfinished]
« Reply #26 on: May 12, 2011, 03:46:55 pm »
Hi I would like to show you next two images from my land.
I tryed to spawn some doodads trees, bushes etc.
I decide to use mulgore trees. First I wanted to use alterac but I thing so this looks better.

Finaly I made concept. It will be Wolfridge Mountains. Thre are one tauren willage, one small destroyed human willage and humman keep and many interesting places. I have a lots of ideas :) But time is my enemy :D

http://img850.imageshack.us/img850/4931/wolfridgemountains.jpg

I just love this look from cave  :P

http://img62.imageshack.us/img62/3749/wolfridgemountains2.jpg

and there is little from next part of land.. unfinished...
http://img696.imageshack.us/img696/6418/wolfridgemountains3.jpg
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Steff

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Re: My first land [unfinished]
« Reply #27 on: May 14, 2011, 01:39:50 am »
Very nice. Hope te take a look on this ingame soon :)
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Sina

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Re: My first land [unfinished]
« Reply #28 on: May 27, 2011, 08:04:33 pm »
Like your stile :) reminds me to RIFT, but not that unfriendly like there :)
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