Never tought about using brushes to subtract! thanks a lot, this will do a great improvement!
And what about the graß vaiations?You coud amke a tutorial from this stuff. Would be nice
That's how I do it. xDThe alphamap on talliis usually looks messed uo that way, but it's not like it's important or even visible for that matter. xD
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)
Quote from: "SirFranc"Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)Unfortunately I don't know how they can spare me a lot of work Yes you have right, it takes some time. I can do it fast without details or slowly and properly I prefer quality over quantity.
You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.
Start with a clear adt.Paint layer 1 over all chunks.Painter layer 2 over all chunksetc.Export layers with Taliis (i will implement this also into noggit)Edit them and re import.
I think its good for creation fast a big area pretextured. But the ground should always get textured inside noggit. Its god for basic texturing.BTW: Eluo was the first done this some time ago.