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[Question] A model with lot of textures(Solved)

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ladiszlai:
Hello every one,

I've got a model, but it has got 365 textures (around 10 texturessubmeshes, but in the wow only use 1 texturesmesh) and i dont want to make 1 texture from 365 because the uwmap for this really hard...

Anybody Have got idea how can i setup this model ? :D

Skarn:
Obviously WMO or crop your mesh by material and use as m2.

ladiszlai:

--- Quote from: "Skarn" ---Obviously WMO or crop your mesh by material and use as m2.
--- End quote ---

Thank you for the fast answer and do you know how many the wmo's polycount limit?

Skarn:
Yes, ~65k triangles, ~20k per each mesh. Divide the model if it is not enough.

ladiszlai:

--- Quote from: "Skarn" ---Yes, ~65k triangles, ~20k per each mesh. Divide the model if it is not enough.
--- End quote ---

Thank you , so the WMO can use more 300 textures ? :D

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