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[QUESTION] - A few more questions.

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Malkorak:
Greetings, thanks a lot for the other answers, I really appreciate it guys.

I still have a few questions:

- How are spells like Cracking Blow made / scripted? (0:50). Is it possible to make something like that on 3.3.5 too?

- Is it possible to make a game object lootable only for a player that actually have a quest?

(I don't think I should have post that here, since it's an ArcEmu related question, but looks like ArcEmu forums are dead and maybe someone who's actually working on ArcEmu may help.)

- Are there any fixes out there for Daily Quests? They are so bugged to be honest.

Thanks a lot.

stoneharry:

--- Quote from: "Malkorak" ---Greetings, thanks a lot for the other answers, I really appreciate it guys.

I still have a few questions:

- How are spells like Cracking Blow made / scripted? (0:50). Is it possible to make something like that on 3.3.5 too?

- Is it possible to make a game object lootable only for a player that actually have a quest?

(I don't think I should have post that here, since it's an ArcEmu related question, but looks like ArcEmu forums are dead and maybe someone who's actually working on ArcEmu may help.)

- Are there any fixes out there for Daily Quests? They are so bugged to be honest.

Thanks a lot.
--- End quote ---

1) Spells have spell effects and attributes which have been programmed to be handled automatically. Other spells with more unordinary effects are manually scripted. See: http://collab.kpsn.org/display/tc/How+t ... ell+system

Yes for loot, but not sure how. I think dynamic flags? I forgot.

ArcEmu has had no real development in several years. TrinityCore is doing amazing for 3.3.5a and has a Lua engine if that is what you after (see Eluna branch). It will work on there.

Malkorak:
Yes but I guess if I will use the Trinity with Eluna it doesn't have all the functions as ArcEmu Lua right?

stoneharry:

--- Quote from: "Malkorak" ---Yes but I guess if I will use the Trinity with Eluna it doesn't have all the functions as ArcEmu Lua right?
--- End quote ---

It implements a different but similar API and is still constantly being developed. It should have all the functionality you require, and if you need access to more of the emulator's API you can expose it to the Lua API really easily.

Malkorak:
You've updated the Edge of Chaos to Trinity too? (That would definatelly convience me to move too).  :shock:

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