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[SHOWOFF] What Are You Working On

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MR. Farrare:

--- Quote from: "Soldan" ---
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nice

Hanfer:
no more begging in this thread! no error reporting etc!

im currently trying to squeeze out the best performance.  current state is > 30fps at all times. ~80fps average.
im heavily using glMulti*Indirect draw calls, ARB_bindless_texture and SSBOs.
i also thought about using ARB_sparse_texture but blps dimensions are kinda inconsistent which causes some trouble.
The next logical step would be to implement LoD for everything, since the fps drops mostly occur when looking at 4 - 5 ADTs at the same time, but to me it seems like that the different m2 skin files dont change the "Detail" at all.

iindigo:

--- Quote from: "Hanfer" ---no more begging in this thread! no error reporting etc!

im currently trying to squeeze out the best performance.  current state is > 30fps at all times. ~80fps average.
im heavily using glMulti*Indirect draw calls, ARB_bindless_texture and SSBOs.
i also thought about using ARB_sparse_texture but blps dimensions are kinda inconsistent which causes some trouble.
The next logical step would be to implement LoD for everything, since the fps drops mostly occur when looking at 4 - 5 ADTs at the same time, but to me it seems like that the different m2 skin files dont change the "Detail" at all.
--- End quote ---

This is all in OpenGL, right?

I wonder what Blizzard did to get their OpenGL engine to work as well as it does.

relaxok:
Still working on trying to perfect rendering... Will try to do some side-by-side with real client shots soon..

Zim4ik:
looks awesome, relaxok!

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