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Neo - A WoW Development Suite

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Supora:
Now got this:
[attachment=0:7ozr8u2d]error1.PNG[/attachment:7ozr8u2d]
If the #67 is the needed version.
Maybe it's possible to add a log file of console because in my case it freezes instantly at launch.

Cromon:
you can find a log file with the same content as the console/log tab in LogsLog.txt

Ive downgraded all shaders to shader model 4.0, this is the last thing i can do to lower the requirements, maybe it works now.

Bravelad:
Will Neo support WMO editing to add doodads eventually? I.e., WMO Editor for 5.3+?

Kaev:

--- Quote from: "Bravelad" ---Will Neo support WMO editing to add doodads eventually? I.e., WMO Editor for 5.3+?
--- End quote ---
Afaik it isn't planned. Maybe someone is bored and will do this in the future.

Valkryst:

--- Quote from: "Kaev" ---
--- Quote from: "Bravelad" ---Will Neo support WMO editing to add doodads eventually? I.e., WMO Editor for 5.3+?
--- End quote ---
Afaik it isn't planned. Maybe someone is bored and will do this in the future.
--- End quote ---

Just taking a shot as how that would work right now...

Let's assume there is a list of all the doodads that can be placed and the user selects one for placement.
The doodad is brought into the world and is able to be moved on the XYZ axis, but without rotation as Trinity or any other core I've used doesn't support that AFAIK.
After the user finishes placing the doodad and either deselects it or clicks a 'Finalize' button, a query would be built and added to a queue of queries.
When the user saves, the queue of queries will, depending on the editor settings, be saved to an SQL file or sent directly to the database.

The only tough things, assuming that you can easily implement the placement and that, would be to get the table schema for every database setup within the program to allow for the queries to be built and/or sent to the database.

Then you'd also need to keep up support for the different cores databases whenever they change, so maybe having the schema loaded from a delimited text file could work. You'd just have a folder with a number of text files with different schema supporting a number of cores and their databases, or just have one file with all of them.

I'd be up for helping with that if I knew more than the absolute basics of C#, but too bad I guess. =P

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