Forum > Noggit

 [RELEASE] [BETA] Noggit SDL 1.4

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Elinora:

--- Quote from: "Skarn" ---Thanks. The problem is that I lack some knowledge and I have absolutely no time for this at the moment. Fix gaps does not work for  the gaps on the closest chunks to the adt border. I know about this issue but it should remove 95% percent of all other gaps. If you know someone who is capable of c++ coding and willing to help the community I can show the parts of the code where the mistakes are.
--- End quote ---

I am on a first year level with programming, but I might know someone from my school, will ask him if he's interested.

The gaps don't seem to be an issue to me since i've grown used to it, but I was still interested.

Also i've only learned very little C# so far x)

Skarn:
Okay, then contact me on skype as live:skarnproject and let me know if you find someone to help with this. Now these are not really huge bugs but model removal makes 1.4 senseless. Sometimes it just begines ruining your work by removing models from your map.

Elinora:

--- Quote from: "Skarn" ---Okay, then contact me on skype as live:skarnproject and let me know if you find someone to help with this. Now these are not really huge bugs but model removal makes 1.4 senseless. Sometimes it just begines ruining your work by removing models from your map.
--- End quote ---

I totally agree, despite all the good features I still use the 1.1 version to place my doodads, simply because I know all the bugs in it and how to work around them, so I feel comfortable working with it, despite being outdated and not really that great.

Skarn:
Versions less than 1.3 write model data incorrectly, so later you will have difficulties in generating mmaps/vmaps. Also there is a UID bug in old versions. So, if we somehow make 1.4 not to remove models we won't face these bugs anymore as they are already fixed.

Elinora:

--- Quote from: "Skarn" ---Versions less than 1.3 write model data incorrectly, so later you will have difficulties in generating mmaps/vmaps. Also there is a UID bug in old versions. So, if we somehow make 1.4 not to remove models we won't face these bugs anymore as they are already fixed.
--- End quote ---

But if I load the map up in a later version before adding it to the game, will it be able to render the maps?

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