Forum > Noggit
[RELEASE] Latest Version: SDL 1.3
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Rangorn:
I have forgot to say something important There is no problem with m2, only problem with wmo collision
I will try the unstable version, thank you !
Edit : The unstable version work perfeclty ! Many thanks Hanfer :D
Elinora:
I am not sure if it's fixed yet, but can you make it possible for the user to edit each terrain polygon individually without glitches.
I use the 1.2 NoggIt at the moment (my computer is god awful but updating soon) I've had this bug where, if I raise/lower 1 polygon on the map, the in-game render turns it into a spike or a hole.
This makes it difficult to create complex terrains (which I love playing around with).
If it's not fixed, (assuming you knew about it) is there something preventing you from doing so?
regards, Elinora.
Jøk3r:
In SDL 1.3 they worked on the rendering and made it "wow like". As far as i kniw this should not apear in 1.3.
Hanfer:
--- Quote from: "Elinora" ---I am not sure if it's fixed yet, but can you make it possible for the user to edit each terrain polygon individually without glitches.
I use the 1.2 NoggIt at the moment (my computer is god awful but updating soon) I've had this bug where, if I raise/lower 1 polygon on the map, the in-game render turns it into a spike or a hole.
This makes it difficult to create complex terrains (which I love playing around with).
If it's not fixed, (assuming you knew about it) is there something preventing you from doing so?
regards, Elinora. --- End quote --- WoW uses triangle fan to render the polygons in 1.2 triangle lists were used which means that the same vertices formed to different polygons in noggit and ingame. in 1.3 we changed the rendering to fans. now such problems should not appear.
so u should be fine with 1.3 but u may want to test unstable or wait for 1.3.1 since we already fixed a lot of other things there
edit: just had to lol a bit.....was clicking your "check my ACTIVE blog" link...one post there :D
Elinora:
--- Quote from: "Hanfer" --- --- Quote from: "Elinora" ---I am not sure if it's fixed yet, but can you make it possible for the user to edit each terrain polygon individually without glitches.
I use the 1.2 NoggIt at the moment (my computer is god awful but updating soon) I've had this bug where, if I raise/lower 1 polygon on the map, the in-game render turns it into a spike or a hole.
This makes it difficult to create complex terrains (which I love playing around with).
If it's not fixed, (assuming you knew about it) is there something preventing you from doing so?
regards, Elinora. --- End quote --- WoW uses triangle fan to render the polygons in 1.2 triangle lists were used which means that the same vertices formed to different polygons in noggit and ingame. in 1.3 we changed the rendering to fans. now such problems should not appear.
so u should be fine with 1.3 but u may want to test unstable or wait for 1.3.1 since we already fixed a lot of other things there
edit: just had to lol a bit.....was clicking your "check my ACTIVE blog" link...one post there :D --- End quote --- ''
Pff! I started the blog last night!
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