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Deathwing wont fly

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PhilipTNG:

--- Quote from: "darkvexen" ---well trying to find the guy who specializes in animation swapping in hex.
--- End quote ---

A Page out of Anthony's Diary:

Going from memory when I had to do that Yellow Chromatic Dragon mount, animations are stored in ordered chunks, not just simple ID's.  I had swapped out the swimming animation for the flying animation so it would work correctly.  It wasn't as simple as swapping ID's, you gotta swap chunks around as well.

Naturally each animation chunk differs in sizes, you can't merely copy and paste since you'd either have extra data or overwrite another animation's data set.  Only way I managed to get around this was to in a sense re-write the M2 by slapping the re-ordered chunks to the ends of the files and the relocation address headers as well, needless to say it made the file larger as in a sense added new data to it along with other headaches.

There probably is a easier method for doing it but I don't know of it.  Because the way how it is set right now all goes down in a line, like a rhythm from start to finish, if you were to try to re-order them the way they are right now, you'd break the pattern atleast that's my hypothesis from the results I had received when I did it, so I in turn re-arranged it all. some thousands of bytes of data then repasted it all at the end..then set the headers to work with it.

I never said anything about it because one, it's complicated and way too much for me to even want to give it another shot, and two...people would either want to learn or want me to redo it to something else... Even if someone paid me to do it, I wouldn't.  I do a lot of things that I end up not saying anything about because they are researched for my own personal desires and generally most of it is completed using archaic and caveman methods.

EDIT:
The M2 template doesn't cover all of the M2 btw, of the animation data it covers is just some of it, the actual animation data itself isn't interpreted. and the timespan of fixing that one mount took myself about a month's time.  But maybe with your passion, you may be able to pull it off in a shorter span and make your own method.

Also the M2 Template was written for Interpreting the WoTLK M2 file, so yeah.. Deathwing is a Cata file and required converting to work in WoTLK which also means some things were either deleted or made to be ignored so it'd work.

schlumpf:
Iirc, there is a lookup table for animation ids. You would have to swap that too when just swapping ids.

Alastor:

--- Quote from: "dahaga" ---Then Go to Server and in NPC option Set Anim for Fly
Or change Model of DeathWing by 010 Editor in AnimTable
Change A_Walk to ?A_Fly?
--- End quote ---

Thats what i said in 1st reply.......... just go into 010 and change those anims
change Walk+stand to fly ... (stand x3 because of his trigering)
ffs


darkvexen:
how i load a template?

MR. Farrare:

--- Quote from: "darkvexen" ---how i load a template?
--- End quote ---
put the m2 into 010 and then got up and click template and then find m2template and click it and then click F5 finish :)

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