Forum > Modelling and Animation

[SOLVED] Playable Animations Lookup ?

(1/3) > >>

spik96:
Hi !
Back in the BC days, there was a table in M2 where information about which animation the game should play and some flags. Wiki : http://www.pxr.dk/wowdev/wiki/index.php ... ion_Lookup

For example, for models who did not have a sprint animation, you could say just use the run animation with this table.

Now, in 3.3.5a LK m2, I don't know where this is stored or how to do that.
Do you ?

schlumpf:
I'm sorry, but I don't think they exist anymore. I wouldn't know of it at least.

spik96:
But how does that work for the client ? How can know which animation to play ?

This block had a purpose. Its functions are still needed, there must be something equal.
How does the Loot animation work ? There is only one of them, yet it was used by three animations (1 was hold, and the other was a looped back). It's still in the game, so something must say it to the client.

schlumpf:
Is there really only one animation that is exactly played in reverse? My guess would have been that they just duplicated the animations when that block was reusing one.

spik96:

--- Quote from: "schlumpf" ---Is there really only one animation that is exactly played in reverse? My guess would have been that they just duplicated the animations when that block was reusing one.
--- End quote ---
There is only one animation, at least for HumanMale.M2. The animation Loot at index 19 is the only one and it's used for the 3 loot anims in game.

Navigation

[0] Message Index

[#] Next page

Go to full version