Forum > Modelling and Animation
[SOLVED] Playable Animations Lookup ?
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spik96:
Hi ! Back in the BC days, there was a table in M2 where information about which animation the game should play and some flags. Wiki : http://www.pxr.dk/wowdev/wiki/index.php ... ion_Lookup
For example, for models who did not have a sprint animation, you could say just use the run animation with this table.
Now, in 3.3.5a LK m2, I don't know where this is stored or how to do that. Do you ?
schlumpf:
I'm sorry, but I don't think they exist anymore. I wouldn't know of it at least.
spik96:
But how does that work for the client ? How can know which animation to play ?
This block had a purpose. Its functions are still needed, there must be something equal. How does the Loot animation work ? There is only one of them, yet it was used by three animations (1 was hold, and the other was a looped back). It's still in the game, so something must say it to the client.
schlumpf:
Is there really only one animation that is exactly played in reverse? My guess would have been that they just duplicated the animations when that block was reusing one.
spik96:
--- Quote from: "schlumpf" ---Is there really only one animation that is exactly played in reverse? My guess would have been that they just duplicated the animations when that block was reusing one. --- End quote --- There is only one animation, at least for HumanMale.M2. The animation Loot at index 19 is the only one and it's used for the 3 loot anims in game.
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