Forum > Level Design

[SOLVED] [QUESTION] Just some questions

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Steff:
Instance / continent. both the same. Its a map. One map can have max 64 x 64 adts. And thats much ;)
Best here as ever is to look at Blizzards stuff. Just extract Azeroth wdt and have a look in taliis. You know the reagion sizes and where they are and can get a feeling about the size.

LordAres:
Hey steff how do i extract the azeroth wdt?

Steff:
MPQEdit or better just extract everything if you have enough harddisc space.

viewtopic.php?f=78&t=3381

>> Extracting the MPQs

LordAres:
While I was waiting for you to reply (thought youd be getting hammered or with family cause of new years) I just started the world building tutorial. Just to get fimiliar with world building and im stuck!


My new question is im following the world building tutorial here im on the For The Server part Using Trinity and it says "If you use Trinity you have to add a row in the MapDifficulty.dbc add this to your server and the client patch" Which to me makes no sense. Im using Taliis Editor and im in the MapDifficulty.dbc. All I see is a whole bunch of numbers. What do I put and where in there? Im trying to make it so I can teleport to my map i just created.

Using that guide I have -

1. created the LordAres Temple.wdt
2. created the LordAres Temple_01_01.adt
3. Used adt adder to create all the additional adts
4. Used the offsetfix.bat
5. In Locale.mpq i have exported the Map.dbc
6. With Taliis I edited the Map.dbc to say LordAres Temple in the Table and string parts
7. Added Map.dbc back to Locale.mpq

Now im technically on step 8 if they were numbered and the guide says


--- Code: ---If you want to be able to teleport on your server on this map, you will need to add an entry on you database of your sever.
Take your favourite MySQL tool ,connect to your server and open the Worldmap_info(Aspire).
Again as in the dbc,duplicate any row and change the values of the duplicated row.

The first two numberes are again your map ID which are the same number as the id in the map.dbc.
In the Area_Name column you change the name of the old map name into your new map name.




OR when you don't have aspire, just browse the dbc folder of your server and replace the Map.dbc with the one you just edited for your client. The structure and the content are the same for those dbcs.
And then : restart your server.

If you use Trinity you have to add a row in the MapDifficulty.dbc add this to your server and the client patch.
--- End code ---

What do I edit in MapDifficulty.dbc?

P.S. I hope you dont mind i just keep this thread running with all my questions? That way I have 1 question thread and everytime I reply there will be 99% chance there will be questions! Till I get good! Then Ill help newcomers. The only stupid question is the one not asked.

Steff:
First it would be nice if you take you the time and try this tut to setup your environment. Then I also know that you have all my tools.

viewforum.php?f=78

You should ise MyDBCEditor for the most DBC editing stuff. It handles the String stuff automaticly.

The find out what special WoW files do just visit like said in tut part 1:

http://www.pxr.dk/wowdev/wiki/index.php ... :DBC_WotLK

The guide there is outdated on some parts. I write in the moment on a new series but this takes time.

0.5 Create a folder structure for your patch on your Harddisc

* PROJECT NAME
** DBFilesClient
** World
*** maps
**** YOURMAPNAME

1. created the LordAres Temple.wdt (and save it in YOURMAPNAME in your patch folder)

2. created the LordAres Temple_01_01.adt (and save it in YOURMAPNAME in your patch folder)
-- Also here is an Template ADT inside the ADTAdder folder in my ModdingPack you can use.

3. Used adt adder to create all the additional adts
4. Used the offsetfix.bat
5. In Locale.mpq i have exported the Map.dbc (and save it in DBFilesClient in your patch folder)

You should extract all MPQ files to your harddisc to always get the right one you need. See Tutorial 2 Extraction MPQ files. Then you can just go there and get the files you need and will always have the right version.

6. With Taliis I edited the Map.dbc to say LordAres Temple in the Table and string parts

Use MyDBCEditor. Use rightclick Copy line to on Azeroth entry and add with new and best heighest ID
Change the name colums to your YOURMAPNAME

--7. Added Map.dbc back to Locale.mpq <<< not needed

7. Use tallis and open your WDT file. MENU > Edit > Scan folder.
This will mark all your existing ADTs automatic in WDT. Save WDT

8. Copy the Map.dbc to your server DBC folder!!!

9. Use MPQEdit and packt he folder structure you have to a new patch

WoW/data/deDE/patch-deDE-5.MPQ

Swap the local String deDE with your clients one.

10. To edit this map now simple set the Noggit project path to the

YourDrive:YourFolderPatchPROJECT NAME

Path in noggit config.

The map will also load without the difficult entry. But you should add it.


--- Quote --- All I see is a whole bunch of numbers. What do I put and where in there?
--- End quote ---

Best here is as always copy existing entry you know where it is linked to and guve it your ID

So just use row wiht 0 or 1 what are Azeroth or Kalimdor. "Copy line to" and use Your Map ID here.
And also here DBCs up to the server !!!!

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