Forum > Level Design
GroundEffects information
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Leor:
Hello everyone,
I am trying to map a vacated area by Blizzard and I obviously have problems when I want to change the texture. On Noggit, everything goes well but in game, the mapped area causes many wow-errors.
From my research, the cause will be the GROUNDEFFECTS of which were present on the base of my chunks textures that have been found deleted when I changed my textures. I tried swapping the basic textures to determine which were necessary and which I could change, but the result does not suit me because the necessary textures are too many (2/4) and thus prevent me from mapping correctly.
I wonder if there is not a way to completely remove the GROUNDEFFECTS on ADT without it causes WoW-error (I do not want the /console GROUNDEFFECTS 0 command). Or whether there are other ways to solve this problem and finally to modify the empty areas of Blizzard at my convenience.
Regards Leor
schlumpf:
MCNK[].ReallyLowQualityTextureingMap[][] = 0 MCNK[].MCLY[].effectId = 0 http://pxr.dk/wowdev/wiki/index.php?tit ... MCNK_chunk
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