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[Solved] How to give a tavern (wmo) a custom name ?
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Magnus:
That's what I thought in the beginning when I read the sentence ^^ (Decrease by 1).
But I can't confirm that. modf.nameset == 0 is taking the data set 0 of WMOAreaTable.
There is already a set 0 for this wmo with empty name but with sounds. And that's by default for every new tavern you place with Noggit. I can also proof that because I changed the empty name to a custom 'test' name and after that this name is showing in the client.
After that nameset 1 is coming for the Deepwater Tavern in Menthil, than set 2 for Lion's Pride Inn in Goldshire. So I have taken the next free one which is 3.
Edit: Just tested: modf.nameset = 4, WMOAreaTable.nameset=3 is also not working.
schlumpf:
hmk, can confirm that nameid is not getting a -1 treatment. sorry, no idea then.
(those ids do look smaller than the existing ones though. are you really sure they are unique?)
Magnus:
Yes, they are unique, because I import dbc's into a SQL DB and export it after manipulation. And there is a PRIMARY key on this ID row.
The reason why they are so small I wrote already. Before I had ID > 60000 and thought may there is some maximum limitation. Than I set them smaller.
And yeah, I'm surprised that it's not working :) Can't see the reason for.
Morfium:
Have you tried removing your zone as a parent? Lion's pride in has no parent zone either, while being in goldshire. But this is more guessing than anything else. ^^;
Magnus:
Already tried :-)
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