Forum > Miscellaneous
Visible Fist Weapons.
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kojak488:
--- Quote from: "Amaroth" ---That flag determines whether sheathed or unsheathed animation is used for casting a spell. I also doubt it would work for some spam passive while running, standing and so on. It seems to me that core is the only option you have and I am not even sure if that can work without any more or less random glitches. --- End quote ---
I just told you that it can be done via spell visuals rather than sheathe flags/weapon positions. Certainly there is no need for core changes. Then again I also know the spell.dbc and its associations better than 99% of you. So maybe YOU could only do it via core edits, but it's easily accomplished with relatively simple dbc additions.
--- Quote from: "Смердокрыл" --- --- Quote from: "kojak488" ---Though I'd use spell visuals rather than the position of weapons during a spell. --- End quote --- But then you'd have to create a different spell for every fist weapon, wouldnt you? --- End quote ---
Different models, yes. Not necessarily every different fist weapon. But fuck, could script it and have EVERY weapon model done in 10 minutes (basically the time to write the script). So that makes no difference.
Amaroth:
That I doubt it will work flawlessly doesn't mean he should not try it nor that I have tryed it and it didn't work for me. So chill your arrogance.
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