Forum > Miscellaneous
Make the Moon bigger
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Skarn:
--- Quote from: "schlumpf" ---It is in fact hardcoded:
--- Code: ---void DayNight::CDayNightObjectInt::LoadMap (int map) { if (info.g_initialized) { UnloadMap(); } info->Initialize (map, s_useNewFog); lightRecs->LightLoad (map); assert (g_areaLightOverrides.Count()==0); info.g_initialized = true; sky->Initialize(); clouds->Initialize(); sunGlare->Initialize ("Textures\sunGlare.blp", &sun); moonGlare->Initialize ("Textures\moonGlare.blp", &moon); sun->Initialize ("Textures\sunCenter.blp", 1.0, 1.0); moon->Initialize ("Textures\moon.blp", 1.75, 1.0); moon2->Initialize ("Textures\moon02.blp", 1.0, 1.7); stars->Initialize(); } --- End code ---
You would want to change those two floats in DayNight::DNPlanet::Initialize, I guess. Not sure which one is which. --- End quote ---
I wonder how many such code snippets have you got on your computer? :o You have the entire client reversed or just some parts of it?
schlumpf:
--- Quote from: "Skarn" ---I wonder how many such code snippets have you got on your computer? :o You have the entire client reversed or just some parts of it? --- End quote --- I usually don't save them after posting, so the amount of snippets I still have is quite low.
Also, I just realized that those are all non-pointers but plain members.
kojak488:
Just edit the skybox and make that mesh larger. It's no different than modifying any other .m2 with animations.
schlumpf:
--- Quote from: "kojak488" ---Just edit the skybox and make that mesh larger. It's no different than modifying any other .m2 with animations. --- End quote --- The moon is _not_ part of any M2 for the normal sky.
kojak488:
--- Quote from: "schlumpf" --- --- Quote from: "kojak488" ---Just edit the skybox and make that mesh larger. It's no different than modifying any other .m2 with animations. --- End quote --- The moon is _not_ part of any M2 for the normal sky. --- End quote ---
I'm not sure what you're getting at. You can edit the meshes in a skybox and make a moon bigger that way. When I edited a skybox's day/night cycle (as a hackfix, obviously), I played around with the size of the moon in that skybox because it's merely a mesh in the m2 file. I posted a video of the skybox somewhere in my post history if it's worth's time to look in to.
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