Forum > Resources and Tools
[TOOL] 3ds/OBJ to WMO
<< < (15/41) > >>
Insanity:
I can't thank you enough for this Gamh , this is really awesome work.
Now all I need is some talent and an eye for skinning and I might be able to make something decent looking. My first attempted at a bridge, I forgot to reseize the texture [attachment=0:20bnesyg]shot4.jpg[/attachment:20bnesyg]
Still not quite good enough but getting better [attachment=1:20bnesyg]shot3.jpg[/attachment:20bnesyg]
Gamh:
Hey guys, quite big update.
I had a project running during some months to bring alpha WMOs in a better client while Mjollna was doing so with ADTs, but failed to do so because of broken code design and stupid choices in development. Eventually I wrote a parser for these alpha WMOs so MM can import them, so this is not really a 1:1 conversion, but a destructive import and a new file creation ; I think it looks good enough to be released though :)
It comes with some options you can check in the usual settings window. Keep in mind that the basic stuff is imported, and some additionnal stuff is imported only if you choose so, because old chunks have some differences not documented and I didn't understood how all of them works.
* Portals : raw import of portals, safe for some models, not for others (UC crashed). Not recommended * Lights : unactive atm * Doodads : should work flawlessly, recommended * Colors : raw import. Will work, but it looks like the models themselves aren't completely "painted", so many objects have black shading or fucked up colors (like Karazhan : exterior will be completely black, interior will be so bright you will blind yourself). See below * Liquids : raw import too, but MLIQ has changed, so atm it will just fuck things up, like lava everywhere or crashes, not recommended I don't know if vertex shading was activated in alpha because Karazhan was looking good. Maybe I just did something wrong with some flags. Anyway, now you can see powerful vertex shading in places like Ironforge :
I guess you can activate it for some models like cities but elsewhere you shouldn't, except if you like this creepy black look.
Please report anything wrong or any suggestion !
noc:
What wonderful work you've done. Bravo !!
Steff:
Yes again great. And i dont have to convert all the textures by hand for Alpha Ironforge ;)
Arid:
Good job!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|