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[SOLVED] [QUESTION] Weird tileset bugs? - Noggit3
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schlumpf:
If this really is due to rounding issues, there hardly is one besides going over all these places with a smoothing brush and to hope, that Noggit calculates correctly this time. That's the only way for you sadly.
One should implement, that edges automatically get aligned. Please open a ticket in the bug tracker for this. Something that might help as well is leveling the base height of all chunks. Wowedit does not do this though.
Calibur:
Thanks for the reply. I've tried smoothening the areas, but the chunks must be almost flat before they lign up correctly. I guess if it is the only way then I have to do it.
I'll submit a ticket.
Calibur:
Look at this shit...
Doesn't anybody else have this issue?
Larger version: http://filebeam.com/b5d0610d4a7f28e8948 ... b6731b.jpg
This is also visible in-game. It's harder to notice, but it's there:
Larger version: http://filebeam.com/f22fef7c167454b8370 ... c7c764.jpg
There must be some explanation for this, unless nobody else have this problem?... If I were to create a new map from scratch, how would I avoid "float rounding errors"?
Calibur:
Bump.
Still having this problem with r279. Adts been modified with 104 previously. Spent a lot of time on this project! Won't it be possible to align each chuck with it's neighbour in some way?
Jøk3r:
Do you mean slight differences between chunks? It just can be fixed by smothing as schlumpf had already posted it in you thread.
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