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Dracbane:
I have not taken them into 010 editor if that is what you mean.

Rangorn:
Hey, everyone

I have just a little request.

I'm actually doing Model changing and other stuff on a Cataclysm 4.3.4, I use Noggit and Mjollna's ADT Converter
Yeah sometimes it crash, but sometimes it work
So this isn't my request.

My request is about the MCRF chunk,
When noggit saves ADT, sometimes some MCRF chunk are broken, with cataclysm, if a chunk doesn't have a MCRF chunk, there is no collision inside the chunk.

So, it's possible to fix it with Noggit, or with another tool ?

Thanks,
(Ps : Sorry, English is not my first language ^^)

phucko1:
010Editor :) The hexeditor can do all modding, you can even use it to make your worlds but it takes time :)

Rangorn:
Yeah i know it ^^

My method is placing a wmo under each chunk (Orc burrow)
Open 010 editor adt template, and switch WMO value by my WMO.

But this method kinda suck xD
You had to do this every time you save your ADT
With 1-2 Wmo there is no problem, but with 50 large wmo, it's very very long :/

Hanfer:

--- Quote from: "Rangorn" ---Hey, everyone

I have just a little request.

I'm actually doing Model changing and other stuff on a Cataclysm 4.3.4, I use Noggit and Mjollna's ADT Converter
Yeah sometimes it crash, but sometimes it work
So this isn't my request.

My request is about the MCRF chunk,
When noggit saves ADT, sometimes some MCRF chunk are broken, with cataclysm, if a chunk doesn't have a MCRF chunk, there is no collision inside the chunk.

So, it's possible to fix it with Noggit, or with another tool ?

Thanks,
(Ps : Sorry, English is not my first language ^^)
--- End quote ---
if mcrf is broken collision is also broken in 3.3.5a,,,,,,thats what that chunk does...
however: i worked on mcrf/uid/collision problems last days.....just grab the latest unstable version and give it a try.

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