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[QUESTION] Copy Bones and Animations from Blizzard Model
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Vel:
copy+paste own model to blizzard skeleton i think this is much easier than manually move skeleton to own model
ctrl + all (target all vertices) Copy model > open new model > Paste model to 3d scene = profit
With models having multiple geosets(meshes) much more complicated ...
frezer748:
--- Quote from: "Vel" ---copy+paste own model to blizzard skeleton i think this is much easier than manually move skeleton to own model --- End quote ---
OK great, I will give it a try. Hope my model works with blizzard bones/animations, because on the custom animations the game crash, only the stand animation work, so I think it's the second animation which is buggy.
PS: How did you give the elemental wotlk animations?
Vel:
--- Quote from: "frezer748" --- --- Quote from: "Vel" ---copy+paste own model to blizzard skeleton i think this is much easier than manually move skeleton to own model --- End quote ---
OK great, I will give it a try. Hope my model works with blizzard bones/animations, because on the custom animations the game crash, only the stand animation work, so I think it's the second animation which is buggy.
PS: How did you give the elemental wotlk animations? --- End quote --- Most likely it will not work :) bone from ID 0 = Root bone But it not bound to a single vertex, and when convert (to mdx) goes into the helper category (almost all models of blizzard)
Do you remember what I told you on loading of bones in the wow skeleton?
frezer748:
--- Quote ---Most likely it will not work :) bone from ID 0 = Root bone But it not bound to a single vertex, and when convert (to mdx) goes into the helper category (almost all models of blizzard)
Do you remember what I told you on loading of bones in the wow skeleton? --- End quote ---
Yeah I remember, but I don't really understand it :S I send you some time ago, some pictures what I done on the model, for example there was a picture where you can see what I entered into the mdxtom2 converter, and you said it should work, but it don't :( Can I send you maybe the Model, and you can take a look, if you find the problem why it don't work with two animations ingame? Well in modelviewer, I see the stand animation and the walk animation, but when I try to morph into it, the game crash :(
Vel:
just in case
The error can be caused by many reasons to be: 1) "boundbox" 9999999-9999999 (by default after convert to m2. Wtf?!) 2) incorrect flags of the animations (for example -2 or more ... or incorrect Loop flag such as 82 or -1 etc ... (correct only 32 33 35 37)
maybe incorrect attachment ID or excess bones in the skeleton (over 65 animated bones)
if in wow model has a 65 or more bones in the skeleton, then blizz add additional skin. file (skin01 skin02 etc), due to the fact that on one. skin must have only 65 bones.
Tig converter creat only one skin file .... I think you understood me.
However, if the bone is the helper attachment light etc (in mdlvis) then the number of these bones is not limited .....only animated bones(or binds more then 1 vertices)
What happens if you exceed the limit?
Depends on how much ... I was able to make the model work with 68 animated bones. If I was making 69, then
--- Quote from: "frezer748" --- the game crash :( --- End quote ---
my otherland wolf have only 31 animated bones! all others this is a helpers and attachments
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