Forum > Modelling and Animation
Pandaren Monk model
(1/10) > >>
Zim4ik:
Hello. I`m started to make custom race model edits. I`m using cromon tools and pymodeleditor. 1 my try... Model wont open in pymodel edit 2 my try. I`ve used tuskarr moddel and decombile to m2i pandaren model. Rename all bones in model. Compiling of model was ok. It eve shown up in pymodel editor. But it has really wierd animations.
Please, someone, help me) or give me openable model pandarenmonk (in creatures). I`l try to convert it and realese it in my RP project.
doresain:
i think pandarenmonk model has a not standard submesh and animation that pym2 can't handle i try to modify it in blender (m2i) but m2mod isn't able to "merge" m2 and m2i files (give me an error in console)
pym2 error:
--- Code: ---Traceback (most recent call last): File "/home/doresain/pym2/pym2-read-only/pymodeleditor/pymodeleditor.py", line 206, in openM2 self.m2 = M2File(openname) File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 1180, in __init__ self.particle_emitters = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files) File "/home/doresain/pym2/pym2-read-only/pymodeleditor/wowfile.py", line 31, in ReadBlock temp = func().unpack(f,animfiles) File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 758, in unpack self.Enabled = AnimBlock().unpack(f,DATA_INT,animfiles) File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 356, in unpack temp = AnimSub().unpack(f,type) File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 248, in unpack temp, = struct.unpack("i",f.read(4)) struct.error: unpack requires a string argument of length 4
--- End code ---
Zim4ik:
Yes. I have the same log! I`ts freaking me out!
doresain:
this is the error-log with m2tool
--- Code: ---doresain@makrov-x64:~/M2Lib3$ ./M2Mod M2Mod version: v1.1 for WotLK Loading M2: /home/doresain/Worlk_model/Creature/PandarenMonk/PandarenMonk.M2 Importing M2I: /home/doresain/Worlk_model/Creature/PandarenMonk/PandarenMonk.m2i M2Mod: /home/doresain/Scaricati/M2ModSource/M2Lib3/M2Lib/CM2Skin.cpp:289: void M2Lib::CM2Skin::BuildMaxBones(): Assertion `!( ( Vertices[Indices[j]].Bones[0] == 0 ) && ( Vertices[Indices[j]].BoneWeights[0] != 0 ) )' failed. Annullato doresain@makrov-x64:~/M2Lib3$ --- End code ---
Zim4ik:
Humm.... I`ve got 1.2 version and its normaly converted. Now, i`m renaming bones to connect pandaren.m2i with tuskarr model))) if some could help me)) I dont really know blender to good) When i rename one bone to (example) 24 it renames to 24.001 etc
Navigation
[0] Message Index
[#] Next page
|