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[M2Mod] Model Dissapear

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Big Bad Bot:
Hello everyone. I start again to try to modify race models in Blender 2.49 and, after some minutes of work, when I export the .m2i file and convert it again to .m2, the model just dissapear. When I open it in Blender it looks fine, but ingame the model isn't there, just like the InvisibleMan.m2 (not a cube, just nothing).

Then I try again other thing, and there's when the issue gets weird:

1- I convert the race model from m2 to m2i with M2Mod
2- I convert the model from M2i to M2 with the same tool and without make any change in it.
3- I put it in a MPQ file, run the game and there's the same problem again: no model at all. Not a buggy one, not a cube. Just nothing.


Searching for a solution for this, I try:

1- Download the tool from another source and try again.
2- Download the new cata-friendly version M2Mod4 (I'm using the M2Mod3 because I work on WLK)
3- Follow a lot of tutorials step by step.
4- Try with other animated models of creatures and characters.


The weird thing is...I do this operation a LOT of times and now it just doesn't work anymore.

Can someone give me an advice to solve this or something? :/

phucko1:
Did you have all the .skin files when converting to m2i?
Are you using the correct m2mod for your models? m2mod3 for wotlk, etc.

Big Bad Bot:
Yeah. I'm using M2mod3 over a classic ogre model and I put all the .skin files in the same folder as the file and the tool when I converted it.

Alastor:
Did you Rigified model ? beacuse Non Rigified parts are invisible

Big Bad Bot:

--- Quote from: "Alastor" ---Did you Rigified model ? beacuse Non Rigified parts are invisible
--- End quote ---


I never had to do that before :/ and remember, the problem persist even if I never put the model in Blender. I can upload my invisible model if you want.

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