Forum > Level Design
C-Enviroment
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Skarn:
This tool won't open your custom adts. So, just deactivate custom patches and add the ligthing to the needed point. Then you can take your DBCs and activate patches again.
Stoneharry, the reason is pretty simple. It doesn't work with adts saved in Noggit because they don't have blizzlike structure.
Laduguer:
--- Quote ---This tool won't open your custom adts. So, just deactivate custom patches and add the ligthing to the needed point. Then you can take your DBCs and activate patches again.
Stoneharry, the reason is pretty simple. It doesn't work with adts saved in Noggit because they don't have blizzlike structure. --- End quote ---
That's a shame; so I guess that means it's more difficult to use SharpWoW with ADTs edited in Noggit that pertain to entirely custom maps?
Milly:
I didn't even know you could use SharpWoW for lights. I do all my stuff manually through the dbc files and it works great. Probably one of the more complex modding techniques though. LightIntBand.dbc is very confusing at first.
Skarn:
Milly, could you help me with increasing fog render distance? It's not supported by SharpWoW, but I really need to modify it. I just don't understand where is that value and how is it stored there.
Milly:
Yikes... Uh, you're talking about LightFloatBand.dbc which is pretty much uncharted territory. Here's what I know:
You'll need to use lightmapper to find the Light.dbc entry for your zone. Then find the value in column 8 and multiply it by 6.
So for example, Stranglethorn Vale says 26 in Column 8. Do 26 x 6 and you'll get 156. Now subtract 5, and you'll get 151. This means your range in LightFloatBand.dbc is 151-156. I found that if you go to the second line (in this case, line 152) and modify the values in columns 19-23 you can control fog distance. Put in 0 for no fog and 1 for nothing but fog.
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