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Addon included in MPQ?
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Big Bad Bot:
Hello again to everyone. I found an addon that I want to make included in a patch and force the users to have it activated. There's a way to integrate that bunch of folders, LUA and XML files in a MPQ?
Chase:
I haven't tried putting an addon right into the Interface Addons folder inside a patch, but if that doesn't work you can make FrameXML.toc load a custom lua file.
Rangorn:
You can try this method : viewtopic.php?f=61&t=7495 you put the cfg config dbc and your addon in the same mpq
if the player don't have the patch, he can't connecct.
Nupper:
--- Quote from: "Big Bad Bot" ---Hello again to everyone. I found an addon that I want to make included in a patch and force the users to have it activated. There's a way to integrate that bunch of folders, LUA and XML files in a MPQ? --- End quote --- I had put addons into MPQ some do tend to Work :)
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