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Visible Fist Weapons.

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Tompoolk:
As the title suggests I was wondering if it was possible to have fist weapons not be sheathed at all, even when other items are. Any ideas?

Amaroth:
Sheath ID in item_template and item.dbc - put 1h sheath there.

Thats all you need. But I can't guarantee that it will look good.

Ascathos:

--- Quote from: "Amaroth" ---Sheath ID in item_template and item.dbc - put 1h sheath there.

Thats all you need. But I can't guarantee that it will look good.
--- End quote ---
Additionally, this should give a rough overview
http://collab.kpsn.org/display/tc/item_ ... ate-sheath

Смердокрыл:
Regarding the topic: is it possible to make the server recognize a value (e.g. 7) that would make the weapon always unsheathed?

Ascathos:

--- Quote from: "Смердокрыл" ---Regarding the topic: is it possible to make the server recognize a value (e.g. 7) that would make the weapon always unsheathed?
--- End quote ---
Good question for a change. I doubt so, expect if you tinker with the animdata.dbc a bit. However, you can not entirely disable sheathing. Maybe an addon that disables that ?

EDIT: It is handled serverwise if weapon is sheathed or unsheathed.
Maybe add a function into ::Update that updates sheath to SetSheath(SHEATH_STATE_MELEE) frequently ?

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