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Mount Spell Summons unmountable Creature

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icnopandaz:
Hey after editting the 2 DBC files (spells.dbc and  SkillLineAbility.DBC) and going through the database I've made a spell in the spellbook in a sectiono named "Mounts" called "Summon Legendary Jade Tiger", When clicked it summons the Jade Tiger creature. Meaning I can't use it as a mount, anyone have any ideas?

Makpptfox:
You mean you created a mount spell and when you're using the spell your character disappear and only the "creature/mount" is visible ?

icnopandaz:
Nah, it summons a "Blue" colored name minion, so like when Hunters have pets for example. It isn't rideable and doesn't move, it just sits there and you can summon multiple. It's pre much adding multiple of the same npc..

Makpptfox:
I'm trying to figure out what do you want to do.

You created a minion's spell to spawn a pet and you want to being able to use this summoned pet as a mount ?

Gumby Gamer:

--- Quote from: "icnopandaz" ---Hey after editting the 2 DBC files (spells.dbc and  SkillLineAbility.DBC) and going through the database I've made a spell in the spellbook in a sectiono named "Mounts" called "Summon Legendary Jade Tiger", When clicked it summons the Jade Tiger creature. Meaning I can't use it as a mount, anyone have any ideas?
--- End quote ---
Since you didn't exactly state what client you are using, I'm guessing you are using wotlk 3.3.5a, if not then disregard my reply.

Why not just make a standard mount? Meaning in your Spell.dbc file, just clone/copy/duplicate an existing mount entry, give it a new entryID, new npcid to use(Creature_template entry id), name.

Such as the Brown Kodo mount is #18990
http://www.wowhead.com/spell=18990/brown-kodo

If you look in the Spell.dbc file, going to ID 18990, and looking at it's data, you'll see that it uses NPC ID 11689 , and if you then reference your creature_template SQL Table, you'll also see on entry id 11689 that it's a Brown Kodo that uses DisplayID 11641.

So for your custom spell, why not just duplicate a mount spell such as the Brown Kodo, give it a new spell id like 180000, change the npcid it looks up, and the name. then save a copy of it to your Core's dbc folder and another to your Client's MPQ Patch.  Restart your core and it should work.

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