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[TOOL] 3ds/OBJ to WMO

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LIMEEE:

--- Quote from: "fearless_wind" ---Nice. I guess there are bugs with collision on ladders, aren't there?
--- End quote ---
There is a collision error on the whole model, about 2 pillars have collision, so has nothing to do with the "stairs"
Even if i split the model up in 10 parts only 80% of it have collision, and that is not good enough in the long run having about 300 wmo parts is not good. I tired for about 4-5 hours yesterday to fix the collision problem i did pretty much everything i could think of that might mess it up, but i can safely say that there is nothing wrong with my model, it's the way the converter handles collision, And the corridor only has like 10-14k polys and that is nothing if you compare it to some of the models blizzard have done.

Steff:
Hmm my model works full with collision. I also have pillars and stairs and many other stuff inside.
Looks very nie btw!

LIMEEE:

--- Quote from: "Steff" ---Hmm my model works full with collision. I also have pillars and stairs and many other stuff inside.
Looks very nie btw!
--- End quote ---
Can you please upload a image of you're wmo i want to see the size and how much polys does it have?.

Steff:

http://www.imagr.eu/up/5198e9af832f5_ruinTest.jpg

By fare not so nice as your great work.;)]

Right there are the stairs and on the left bottom room you see the top of the pillars.





LIMEEE:
Thanks Steff, Well you're model is bigger then mine but mine is more complex and i have about 9-14k polys and you're has 1,5k So i guess that is the problem the converter can't handle all the polys, hopefully Gamh can fix that as 9-14k polys are nothing compared to a full blizzard raid model ^^



EDIT, They can Steff i have imported plenty of blizz models to check my self some of them have over 20k depending on size, And like i said does not matter if i split the model up into parts there is still a collision issue, So it is the converter that can't handle it, Even Gmah said the "tree" is really bad and he was gonna fix it.

And if the converter can't handle more then 2k polys you can't make anything decent with it anyway, you're model is made up with squares and cylinders that works as a temp model but its not something i personally would use as a complete model.

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